📄 testai.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="TestAI"
ProjectGUID="{9E0389D1-EA85-471D-A3E1-35335E5038E5}"
RootNamespace="TestAI"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\..\game\AI\Helper-libs"
IntermediateDirectory=".\Release"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\..\rts\bagge\aidll/TestAI.tlb"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\rts;..\..\..\rts\System"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;TESTAI_EXPORTS"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/TestAI.pch"
AssemblerOutput="0"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1053"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\mexupgrade.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
AssemblyDebug="2"
ImportLibrary=""
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\..\game\AI\Helper-libs"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/TestAI.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\rts;..\..\..\rts\System"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;TESTAI_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Debug/TestAI.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1053"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\mexupgrade.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/TestAI.pdb"
ImportLibrary=".\Debug/TestAI.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\..\rts\System\float3.cpp"
>
</File>
<File
RelativePath=".\GroupAI.cpp"
>
</File>
<File
RelativePath=".\TestAI.cpp"
>
</File>
<Filter
Name="creg"
>
<File
RelativePath="..\..\..\rts\System\creg\creg.cpp"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\creg.h"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\cregex.h"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\ISerializer.h"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\Serializer.cpp"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\Serializer.h"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\STL_Deque.h"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\STL_List.h"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\STL_Map.h"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\STL_Set.h"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\TypeDeduction.h"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\VarTypes.cpp"
>
</File>
<File
RelativePath="..\..\..\rts\System\creg\VarTypes.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath=".\GroupAI.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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