📄 aaiattackmanager.h
字号:
// -------------------------------------------------------------------------
// AAI
//
// A skirmish AI for the TA Spring engine.
// Copyright Alexander Seizinger
//
// Released under GPL license: see LICENSE.html for more information.
// -------------------------------------------------------------------------
#pragma once
#include "aidef.h"
class AAI;
class AAIBrain;
class AAIBuildTable;
class AAIMap;
class AAIAttack;
class AAISector;
class AAIAttackManager
{
public:
AAIAttackManager(AAI *ai, IAICallback *cb, AAIBuildTable *bt);
~AAIAttackManager(void);
void Update();
void GetNextDest(AAIAttack *attack);
void LaunchAttack();
void StopAttack(AAIAttack *attack);
void CheckAttack(AAIAttack *attack);
// sends all groups to a rallypoint
void RallyGroups(AAIAttack *attack);
// true if combat groups have suffiecient attack power to face stationary defences
bool SufficientAttackPowerVS(AAISector *dest, set<AAIGroup*> *combat_groups, float aggressiveness);
// true if units have sufficient combat power to face mobile units in dest
bool SufficientCombatPowerAt(AAISector *dest, set<AAIGroup*> *combat_groups, float aggressiveness);
// true if defences have sufficient combat power to push back mobile units in dest
bool SufficientDefencePowerAt(AAISector *dest, float aggressiveness);
list<AAIAttack*> attacks;
// array stores number of combat groups per category (for SufficientAttackPowerVS(..) )
vector<int> available_combat_cat;
private:
IAICallback *cb;
AAI *ai;
AAIBrain *brain;
AAIBuildTable *bt;
AAIMap *map;
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -