⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 unit.h

📁 这是整套横扫千军3D版游戏的源码
💻 H
字号:
#ifndef UNIT_H#define UNIT_H#include "GlobalAI.h"class CUNIT {	public:		CR_DECLARE(CUNIT);		CUNIT(void);		CUNIT(AIClasses* ai);		~CUNIT();		void PostLoad();		// misc. info		float3 pos();		float Health();		int category();		const UnitDef* def();		int myid;		// 0: mine, 1: allied, 2: enemy -1: non-existant		int owner();		// the attackgroup that the unit might belong to		// (added to support some AttackHandler/group features)		int groupID;		bool CanAttack(int otherUnit);		bool CanAttackMe(int otherUnit);		// used in groups when units don't respond to move orders		int stuckCounter;		float3 earlierPosition;		// used in groups to microcontrol units to their max range of the chosen target		int maneuverCounter;		// specialized		bool ReclaimBestFeature(bool metal, float radius = 1000);		// construction		int GetBestBuildFacing(float3& pos);		bool Build_ClosestSite(const UnitDef* unitdef, float3 targetpos, int separation = DEFCBS_SEPARATION, float radius = DEFCBS_RADIUS);		bool FactoryBuild(const UnitDef* built);		// nuke- and hub-related functions		bool NukeSiloBuild(void);		bool isHub(void);		bool HubBuild(const UnitDef* built);		// target-based abilities		bool Attack(int target);		bool Capture(int target);		bool Guard(int target);		bool Load(int target);		bool Reclaim(int target);		bool Repair(int target);		bool Ressurect(int target);		bool Upgrade(int target, const UnitDef*);		// location point abilities		bool Build(float3 pos, const UnitDef* unit, int facing);		bool BuildShift(float3 pos, const UnitDef* unit, int facing);		bool Move(float3 pos);		bool MoveShift(float3 pos);		bool Patrol(float3 pos);		bool PatrolShift(float3 pos);		// radius abilities		bool Attack(float3 pos, float radius);		bool Ressurect(float3 pos, float radius);		bool Reclaim(float3 pos, float radius);		bool Capture(float3 pos, float radius);		bool Restore(float3 pos, float radius);		bool Load(float3 pos, float radius);		bool Unload(float3 pos, float radius);		// toggable abilities		bool Cloaking(bool on);		bool OnOff(bool on);		// special abilities		bool SelfDestruct();		bool SetFiringMode(int mode);		bool Stop();		bool SetMaxSpeed(float speed);	private:		AIClasses *ai;		// command generators		Command MakePosCommand(int id, float3 pos, float radius = -1.0f, int facing = -1);		Command MakeIntCommand(int id, int number, int maxnum = 4999);};#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -