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📄 debug.cpp

📁 这是整套横扫千军3D版游戏的源码
💻 CPP
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#include "Debug.h"


CDebug::CDebug(AIClasses* ai) {
	this->ai = ai;
}
CDebug::~CDebug() {
}

void CDebug::MakeBWTGA(int* array, int xsize, int ysize, string filename, float curve) {
	int totalsize = xsize * ysize;
	float* TGAArray = new float[totalsize];

	for (int i = 0; i < totalsize; i++) {
		TGAArray[i] = array[i];
	}

	OutputBWTGA(TGAArray, xsize, ysize, filename, curve);
	delete[] TGAArray;
}

void CDebug::MakeBWTGA(float* array, int xsize, int ysize,string filename, float curve) {
	int totalsize = xsize * ysize;
	float* TGAArray = new float[totalsize];

	for (int i = 0; i < totalsize; i++) {
		TGAArray[i] = array[i];
	}

	OutputBWTGA(TGAArray, xsize, ysize, filename, curve);
	delete[] TGAArray;
}

void CDebug::MakeBWTGA(unsigned char* array, int xsize, int ysize, string filename, float curve) {
	int totalsize = xsize * ysize;
	float* TGAArray = new float[totalsize];

	for (int i = 0; i < totalsize; i++) {
		TGAArray[i] = array[i];
	}

	OutputBWTGA(TGAArray, xsize, ysize, filename, curve);
	delete[] TGAArray;
}

void CDebug::MakeBWTGA(bool* array, int xsize, int ysize, string filename, float curve) {
	curve = 1;
	int totalsize = xsize * ysize;
	float* TGAArray = new float[totalsize];

	for (int i = 0; i < totalsize; i++) {
		if (array[i])
			TGAArray[i] = 255;
		else
			TGAArray[i] = 0;
	}

	OutputBWTGA(TGAArray, xsize, ysize, filename, curve);
	delete[] TGAArray;
}

void CDebug::OutputBWTGA(float* array, int xsize, int ysize, string filename, float curve) {
	float topvalue = 0;
	int totalsize = xsize * ysize;
	unsigned char* TGAArray = new unsigned char[totalsize];

	for (int i = 0; i < totalsize; i++) {
		if (array[i] > topvalue) {
			topvalue = array[i];
		}
	}
	if (topvalue != +0.0f && topvalue != -0.0f) {
		if (curve == 1) {
			topvalue = pow(topvalue, float(curve));

    		for (int i = 0; i < totalsize; i++) {
				TGAArray[i] = int((pow(array[i], float(curve)) * 255) / topvalue);
			}
		}
		else if (curve != 0) {
			for (int i = 0; i < totalsize; i++) {
				TGAArray[i] = int((array[i] * 255) / topvalue);
			}
		}
	}

	string fullpath = string(TGAFOLDER) + filename + ".tga";
	char fullpath_buf[1024];
	strcpy(fullpath_buf, fullpath.c_str());

	ai -> cb -> GetValue(AIVAL_LOCATE_FILE_W, fullpath_buf);

	// open file
	FILE* fp = fopen(fullpath_buf, "wb");
	// fill & write header
	char Header[18];

	memset(Header, 0, sizeof(Header));
	Header[2] = 3;							// uncompressed gray-scale
	Header[12] = (char) (xsize & 0xFF);
	Header[13] = (char) (xsize >> 8);
	Header[14] = (char) (ysize & 0xFF);
	Header[15] = (char) (ysize >> 8);
	Header[16] = 8;							// 8 bits per pixel
	Header[17] = 0x20;

	fwrite(Header, 18, 1, fp);
	unsigned char out[1];

	for (int y = 0; y < ysize; y++) {
		for (int x = 0; x < xsize; x++) {
			out[0] = TGAArray[y * xsize + x];
			fwrite(out, 1, 1, fp);
		}
	}

	fclose(fp);
}

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