📄 defines.h
字号:
#ifndef DEFINES_H
#define DEFINES_H
#define AI_NAME "KAIK 0.13 Unofficial"
#define AI_DATE "20/12/2007"
#define AI_VERSION AI_NAME " (rev. " AI_DATE ")"
#define AI_CREDITS "(original developer: Krogothe, current maintainer: Kloot)"
// Logger
#define L(a) (*ai->LOGGER << a << endl)
#define LN(a) (*ai->LOGGER << a)
// Shortcuts
#define GCAT(a) (ai->ut->GetCategory(a))
#define GUG(a) (ai->MyUnits[a]->groupID)
// RNGs
#define RANDINT ai->math->RandInt()
#define RANDFLOAT ai->math->MTRandFloat()
// Timer
#define TIMER_START ai->math->TimerStart()
#define TIMER_TICKS ai->math->TimerTicks()
#define TIMER_SECS ai->math->TimerSecs()
// Folders
#define ROOTFOLDER "AI/KAIK013/"
#define LOGFOLDER ROOTFOLDER"Logs/"
#define METALFOLDER ROOTFOLDER"Metal/"
#define TGAFOLDER ROOTFOLDER"TGAs/"
// Error outputs
#define ZEROVECTOR float3( 0, 0, 0)
#define ERRORVECTOR float3(-1, 0, 0)
// Maths
#define DEG2RAD 0.01745329252f
#define RAD2DEG 57.2957795f
// Unit Categories
enum {
CAT_COMM, CAT_ENERGY, CAT_MEX, CAT_MMAKER,
CAT_BUILDER, CAT_ESTOR, CAT_MSTOR, CAT_FACTORY,
CAT_DEFENCE, CAT_G_ATTACK, CAT_NUKE, /* CAT_SHIELD, */
LASTCATEGORY
};
// Map sizing multipliers
#define METALMAP2MAPUNIT 2
#define MAPUNIT2POS 8
#define METALMAP2POS 16
// Threatmap / pathfinder resolution
#define THREATRES 8
// Maximum Builders helping each factory
#define MAXBUILDERSPERFACTORY 2
#define BUILDERFACTORYCOSTRATIO 0.5
// #define DEFENSEFACTORYRATIO 5
#define DEFENSEFACTORYRATIO 4
// Metal to energy ratio for cost calculations
#define METAL2ENERGY 45
// Minimum stocks for a "feasible" construction (ratio of storage)
#define FEASIBLEMSTORRATIO 0.3
#define FEASIBLEESTORRATIO 0.6
// Time idle units stay in limbo mode (in frames)
#define LIMBOTIME 40
// Income multiplier for tech tree advancement
#define INCOMEMULTIPLIER 5
// Seconds of storage to be had
#define STORAGETIME 6
// Think that your econ is this much for factory feasible
#define ECONRATIO 0.85
// Hacky stuff: use only one movetype
#define PATHTOUSE ai->pather->NumOfMoveTypes - 1
// ClosestBuildsite Stuff
#define DEFCBS_SEPARATION 8
#define DEFCBS_RADIUS 2000
// Command lag acceptance 5 sec (30 * 5)
#define LAG_ACCEPTANCE 150
// SpotFinder stuff
#define CACHEFACTOR 8
// hub build-placement stuff
#define QUADRANT_TOP_LEFT 0
#define QUADRANT_TOP_RIGHT 1
#define QUADRANT_BOT_RIGHT 2
#define QUADRANT_BOT_LEFT 3
#define FACING_DOWN 0
#define FACING_RIGHT 1
#define FACING_UP 2
#define FACING_LEFT 3
#define MAX_NUKE_SILOS 16
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -