📄 globalai.h
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#ifndef GLOBALAI_H
#define GLOBALAI_H
#include "Include.h"
class CAttackHandler;
class CGlobalAI: public IGlobalAI {
public:
CR_DECLARE(CGlobalAI);
CGlobalAI();
~CGlobalAI();
void InitAI(IGlobalAICallback* callback, int team);
void UnitCreated(int unit);
void UnitFinished(int unit);
void UnitDestroyed(int unit, int attacker);
void UnitIdle(int unit);
void UnitDamaged(int damaged, int attacker, float damage, float3 dir);
void EnemyDamaged(int damaged, int attacker, float damage, float3 dir);
void UnitMoveFailed(int unit);
void EnemyEnterLOS(int enemy);
void EnemyLeaveLOS(int enemy);
void EnemyEnterRadar(int enemy);
void EnemyLeaveRadar(int enemy);
void EnemyDestroyed(int enemy, int attacker);
void GotChatMsg(const char* msg, int player);
int HandleEvent(int msg, const void* data);
void Update();
void Load(IGlobalAICallback* callback, std::istream* ifs);
void Save(std::ostream* ofs);
void PostLoad(void);
void Serialize(creg::ISerializer* s);
AIClasses* ai;
std::vector<CUNIT> MyUnits;
char c[1024];
};
#endif
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