📄 pathfinder.h
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#ifndef PATHFINDER_H#define PATHFINDER_H#include "GlobalAI.h"using namespace NSMicroPather;class CPathFinder: public Graph { public: CPathFinder(AIClasses* ai); ~CPathFinder(); void Init(); void* XY2Node(int x, int y); void Node2XY(void* node, int* x, int* y); float3 Node2Pos(void* node); void* Pos2Node(float3 pos); void ClearPath(); unsigned Checksum(); float MakePath(vector<float3>* posPath, float3* startPos, float3* endPos, int radius); float FindBestPath(vector<float3>* posPath, float3* startPos, float myMaxRange, vector<float3>* possibleTargets); // added for convenience float FindBestPathToRadius(vector<float3>* posPath, float3* startPos, float radiusAroundTarget, float3* target); void CreateDefenseMatrix(); // virtual void PrintStateInfo(void* state) { // state = state; // } void PrintData(string s); MicroPather* micropather; bool* TestMoveArray; vector<bool*> MoveArrays; int NumOfMoveTypes; float* SlopeMap; float* HeightMap; int PathMapXSize; int PathMapYSize; int totalcells; double AverageHeight; private: std::vector<void*> path; float totalcost; float resmodifier; AIClasses* ai;};#endif
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