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📄 sunparser.h

📁 这是整套横扫千军3D版游戏的源码
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#ifndef SUNPARSER_H#define SUNPARSER_H#include "GlobalAI.h"class CSunParser {	public:		CSunParser(AIClasses* ai);		~CSunParser();		void LoadVirtualFile(string filename);		void LoadRealFile(string filename);		  /**			*  @param value pointer to string to store the value in.			*  @param ... location of value, terminate with NULL.			*  @return true on success.			*/		bool GetValue(string &value, ...);		  /**			*  Retreive a specific value from the file and returns it, gives an error messagebox if value not found.			*  @param location location of value in the form "section\\section\\ ... \\name".			*  @return returns the value on success, undefined on failure.			*/		string SGetValueMSG(string location);		  /**			*  Retreive a specific value from the file and returns it, returns the specified default value if not found.			*  @param defaultvalue			*  @param location location of value.			*  @return returns the value on success, default otherwise.			*/		string SGetValueDef(string defaultvalue, string location);		  /**			*  Retreive a specific value from the file and returns it.			*  @param value string to store value in.			*  @param location location of value in the form "section\\section\\ ... \\name".			*  @return returns true on success, false otherwise and error message in value.			*/		bool SGetValue(string &value, string location);		const map<string, string> GetAllValues(string location);		vector<string> GetSectionList(string location);		bool SectionExist(string location);		void Test();		float3 GetFloat3(float3 def, string location);		void LoadBuffer(char* buf, int size);		AIClasses* ai;		template<typename T> void ParseArray(string value, T* array, int length) {			stringstream stream;			stream << value;			for (int i = 0; i < length; i++) {				stream >> array[i];			}		}		template<typename T> void GetMsg(T& value, const string& key) {			string str;			str = SGetValueMSG(key);			stringstream stream;			stream << str;			stream >> value;		}		template<typename T> void GetDef(T& value, const string& defvalue, const string& key) {			// L("CSunParser::GetDef(" << (T) value << ", " << defvalue << ", " << key << ")" << endl);			string str;			str = SGetValueDef(defvalue, key);			stringstream stream;			stream << str;			stream >> value;		}	private:		struct SSection {			map<string, SSection*> sections;			map<string, string> values;		};		map<string, SSection*> sections;		string filename;		void Parse(char* buf, int size);		void DeleteSection(map<string, SSection*>* section);		vector<string> GetLocationVector(string location);		char* ParseSection(char* buf, int size, SSection* section);};#endif

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