📄 include.h
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#ifndef INCLUDE_H
#define INCLUDE_H
#include <ctime>
#include <fstream>
#include <algorithm>
#include <deque>
#include <set>
#include <iostream>
#include <sstream>
#include <stdarg.h>
#include <functional>
#include <memory.h>
#include <stdio.h>
#include <assert.h>
#include <float.h>
#ifndef WIN32
#include <sys/time.h>
#define LARGE_INTEGER struct timeval
static inline void itoa(int i, char* buf, int size) {
snprintf(buf, size, "%d", i);
}
#endif
// Spring Standard Header
#include "System/StdAfx.h"
// Spring Component Registration System Headers
#include "creg/creg.h"
#include "creg/cregex.h"
#include "creg/Serializer.h"
#include "creg/STL_List.h"
#include "creg/STL_Map.h"
// Spring Engine Headers
#include "Sim/Units/UnitDef.h" // Unit Definitions
#include "Sim/Units/CommandAI/CommandQueue.h" // Unit Command Queues
#include "Sim/Misc/FeatureDef.h" // Feature Definitions
#include "Sim/MoveTypes/MoveInfo.h" // Types of Movement units can have
#include "Sim/Weapons/WeaponDefHandler.h" // Weapon Definitions
// Spring AI Interface Headers
#include "ExternalAI/aibase.h" // DLL exports and definitions
#include "ExternalAI/IGlobalAI.h" // Main AI file
#include "ExternalAI/IAICallback.h" // Callback functions
#include "ExternalAI/IGlobalAICallback.h" // AI Interface
#include "ExternalAI/IAICheats.h" // AI Cheat Interface
// KAIK Headers
#include "Containers.h" // All KAIK containers
#include "Defines.h" // Definition declarations
#include "MTRand.h" // Mersenne Twister RNG
#include "SpotFinder.h"
#include "MicroPather.h"
#include "Maths.h"
#include "SunParser.h"
#include "MetalMap.h"
#include "Debug.h"
#include "PathFinder.h"
#include "UnitTable.h"
#include "ThreatMap.h"
#include "UnitHandler.h"
#include "Unit.h"
#include "EconomyTracker.h"
#include "DefenseMatrix.h"
#include "BuildUp.h"
#include "AttackHandler.h"
#include "AttackGroup.h"
#include "EconomyManager.h"
#include "DGunController.hpp"
#endif
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