📄 parse_snd.lua
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------- file: parse_snd.lua-- brief: sounds.tdf parser-- author: Dave Rodgers---- Copyright (C) 2007.-- Licensed under the terms of the GNU GPL, v2 or later.------------------------------------------------------------------------------------------------------------------------------------------------------------------local TDF = VFS.Include('gamedata/parse_tdf.lua')local function SetupSounds(soundTable) local newTbl = {} for k, v in pairs(soundTable) do if ((type(k) == 'string') and (type(v) == 'string')) then local lower = string.lower(k) local s, e, name, num = string.find(lower, '([^%d]+)(%d*)') if (name) then num = tonumber(num) if (num) then newTbl[name] = newTbl[name] or {} newTbl[name][num] = string.lower(v) else newTbl[name] = string.lower(v) end end end end return newTblendlocal function ParseSND(filename) local snds, err = TDF.Parse(filename) if (snds == nil) then return nil, err end for k,v in pairs(snds) do-- print('sound.tdf: ' .. tostring(k) .. ' = ' .. tostring(v)) local luaSnds = SetupSounds(v) snds[k] = luaSnds for kx,vx in pairs(luaSnds) do-- print(tostring(kx), tostring(vx)) if (type(vx) == 'table') then for kt,vt in pairs(vx) do-- print(kt, vt) end end end end return sndsendreturn { Parse = ParseSND }----------------------------------------------------------------------------------------------------------------------------------------------------------------
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