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📄 system.lua

📁 这是整套横扫千军3D版游戏的源码
💻 LUA
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------  file:    system.lua--  brief:   defines the global entries placed into a gadget's table--  author:  Dave Rodgers----  Copyright (C) 2007.--  Licensed under the terms of the GNU GPL, v2 or later.------------------------------------------------------------------------------------------------------------------------------------------------------------------if (System == nil) then  System = {    --    --  Custom Spring tables    --    Script = Script,    Spring = Spring,    Game = Game,    gl = gl,    GL = GL,    CMD = CMD,    CMDTYPE = CMDTYPE,    VFS = VFS,    UnitDefs     = UnitDefs,    UnitDefNames = UnitDefNames,    FeatureDefs  = FeatureDefs,    FeatureDefNames  = FeatureDefNames,    WeaponDefs   = WeaponDefs,    WeaponDefNames   = WeaponDefNames,    --    -- Custom Constants    --    COBSCALE = COBSCALE,    --    --  Synced Utilities    --    CallAsTeam = CallAsTeam,    SendToUnsynced = SendToUnsynced,    --    --  Unsynced Utilities    --    SYNCED  = SYNCED,    snext   = snext,    spairs  = spairs,    sipairs = sipairs,        --    --  Standard libraries    --    io = io,    os = os,    math = math,    debug = debug,    table = table,    string = string,    package = package,    coroutine = coroutine,        --      --  Standard functions and variables    --    assert         = assert,    error          = error,    print          = print,        next           = next,    pairs          = pairs,    ipairs         = ipairs,    tonumber       = tonumber,    tostring       = tostring,    type           = type,    collectgarbage = collectgarbage,    gcinfo         = gcinfo,    unpack         = unpack,    select         = select,    dofile         = dofile,    loadfile       = loadfile,    loadlib        = loadlib,    loadstring     = loadstring,    require        = require,        getmetatable   = getmetatable,    setmetatable   = setmetatable,    rawequal       = rawequal,    rawget         = rawget,    rawset         = rawset,    getfenv        = getfenv,    setfenv        = setfenv,    pcall          = pcall,    xpcall         = xpcall,    _VERSION       = _VERSION  }end

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