📄 system.lua
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------- file: system.lua-- brief: defines the global entries placed into a gadget's table-- author: Dave Rodgers---- Copyright (C) 2007.-- Licensed under the terms of the GNU GPL, v2 or later.------------------------------------------------------------------------------------------------------------------------------------------------------------------if (System == nil) then System = { -- -- Custom Spring tables -- Script = Script, Spring = Spring, Game = Game, gl = gl, GL = GL, CMD = CMD, CMDTYPE = CMDTYPE, VFS = VFS, UnitDefs = UnitDefs, UnitDefNames = UnitDefNames, FeatureDefs = FeatureDefs, FeatureDefNames = FeatureDefNames, WeaponDefs = WeaponDefs, WeaponDefNames = WeaponDefNames, -- -- Custom Constants -- COBSCALE = COBSCALE, -- -- Synced Utilities -- CallAsTeam = CallAsTeam, SendToUnsynced = SendToUnsynced, -- -- Unsynced Utilities -- SYNCED = SYNCED, snext = snext, spairs = spairs, sipairs = sipairs, -- -- Standard libraries -- io = io, os = os, math = math, debug = debug, table = table, string = string, package = package, coroutine = coroutine, -- -- Standard functions and variables -- assert = assert, error = error, print = print, next = next, pairs = pairs, ipairs = ipairs, tonumber = tonumber, tostring = tostring, type = type, collectgarbage = collectgarbage, gcinfo = gcinfo, unpack = unpack, select = select, dofile = dofile, loadfile = loadfile, loadlib = loadlib, loadstring = loadstring, require = require, getmetatable = getmetatable, setmetatable = setmetatable, rawequal = rawequal, rawget = rawget, rawset = rawset, getfenv = getfenv, setfenv = setfenv, pcall = pcall, xpcall = xpcall, _VERSION = _VERSION }end
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