📄 example general.cfg
字号:
SCOUT_UPDATE_FREQUENCY 127 // how often (in engine ticks (30 ticks ~ 1 second)) the enenemy units and buildings
in line of sight will be updated
LEARN_RATE 5 // how many units will be choosen randomly to learn (5 means every 5th unit on average)
0 means all units (and stationary defences) will be choosen by their efficiency
LEARN_SPEED 0.20 // multiplier for updating the unit table (higher values mean faster learning but too high
values will probably prevent the algorithm from working effectivly)
0 means no laerning at all
WATER_MAP_RATIO 0.8 // minimum percentage of water for a map being considered a water map
LAND_WATER_MAP_RATIO 0.3 // minimum percentage of water for a map being considered a partially water map
-> aai will build land and sea units
AI_PATH AI/AAI/ // tells the ai where to store its learning files etc.
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