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📄 gui_minimap.lua

📁 这是整套横扫千军3D版游戏的源码
💻 LUA
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------  file:    gui_minimap.lua--  brief:   a demo widget to show how the minimap can be controlled--  author:  Dave Rodgers----  Copyright (C) 2007.--  Licensed under the terms of the GNU GPL, v2 or later.------------------------------------------------------------------------------------------------------------------------------------------------------------------function widget:GetInfo()  return {    name      = "Minimap",    desc      = "Minimap redirection -- does nothing  (for devs)",    author    = "trepan",    date      = "Jan 8, 2007",    license   = "GNU GPL, v2 or later",    layer     = 0,    enabled   = false  --  loaded by default?  }end----------------------------------------------------------------------------------------------------------------------------------------------------------------include("colors.h.lua")local xsize = 300local ysize = 300local minx = 10local miny = 10local maxx = xsize + minx - 1local maxy = ysize + miny - 1local oldGeo = Spring.GetConfigString("MiniMapGeometry", "2 2 200 200")function widget:Initialize()  gl.SlaveMiniMap(true)    Spring.SendCommands({--    "minimap slavemode 1",    string.format("minimap geometry %i %i %i %i", minx, miny, xsize, ysize)  })endfunction widget:Shutdown()  gl.SlaveMiniMap(false)    Spring.SendCommands({--    "minimap slavemode 0",    "minimap geometry " .. oldGeo  })endlocal vsx, vsy = widgetHandler:GetViewSizes()function widget:ViewResize(viewSizeX, viewSizeY)  vsx = viewSizeX  vsy = viewSizeYendfunction widget:DrawScreen()  if (widgetHandler:InTweakMode()) then    Spring.SendCommands({ "minimap min 1" })  else    Spring.SendCommands({ "minimap min 0" })  end  gl.DrawMiniMap()    gl.ResetState()  gl.ResetMatrices()    local xn = minx - 0.5  local xp = maxx + 0.5  local yn = vsy - (miny - 0.5)  local yp = vsy - (maxy + 0.5)  gl.Color(1, 1, 1)  gl.Shape(GL.LINE_LOOP, {    { v = { xn, yn } }, { v = { xp, yn } },    { v = { xp, yp } }, { v = { xn, yp } }  })  gl.Color(1, 1, 1)  xn = xn - 1  xp = xp + 1  yn = yn + 1  yp = yp - 1  gl.Color(0, 0, 0)  gl.Shape(GL.LINE_LOOP, {    { v = { xn, yn } }, { v = { xp, yn } },    { v = { xp, yp } }, { v = { xn, yp } }  })  end

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