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📄 gui_comm_ends.lua

📁 这是整套横扫千军3D版游戏的源码
💻 LUA
字号:
--------------------------------------------------------------------------------------------------------------------------------------------------------------------  file:    gui_comm_ends.lua--  brief:   shows a pre-game warning if commander-ends is enabled--  author:  Dave Rodgers----  Copyright (C) 2007.--  Licensed under the terms of the GNU GPL, v2 or later.------------------------------------------------------------------------------------------------------------------------------------------------------------------function widget:GetInfo()  return {    name      = "CommanderEnds",    desc      = "Indicator for the CommEnds state (at game start)",    author    = "trepan",    date      = "Jan 8, 2007",    license   = "GNU GPL, v2 or later",    layer     = -3,    enabled   = false  --  loaded by default?  }end------------------------------------------------------------------------------------------------------------------------------------------------------------------ Automatically generated local definitionslocal glPopMatrix      = gl.PopMatrixlocal glPushMatrix     = gl.PushMatrixlocal glRotate         = gl.Rotatelocal glScale          = gl.Scalelocal glText           = gl.Textlocal glTranslate      = gl.Translatelocal spGetGameSeconds = Spring.GetGameSeconds----------------------------------------------------------------------------------------------------------------------------------------------------------------include("colors.h.lua")local floor = math.floorlocal font = "LuaUI/Fonts/FreeSansBold_30"local fh = fontHandler.UseFont(font)local vsx, vsy = widgetHandler:GetViewSizes()function widget:ViewResize(viewSizeX, viewSizeY)  vsx = viewSizeX  vsy = viewSizeYendfunction widget:DrawScreen()  if (spGetGameSeconds() > 1) then    widgetHandler:RemoveWidget()  end  if (Game.commEnds) then    local timer = widgetHandler:GetHourTimer()    local colorStr    if (math.mod(timer, 0.5) < 0.25) then      colorStr = RedStr    else      colorStr = YellowStr    end    local msg = colorStr .. "Commander Ends Game!!!"    glPushMatrix()    glTranslate((vsx * 0.5), (vsy * 0.5) - 50, 0)    glScale(1.5, 1.5, 1)    glRotate(30 * math.sin(math.pi * 0.5 * timer), 0, 0, 1)    if (fh) then      fh = fontHandler.UseFont(font)      fontHandler.DrawCentered(msg)    else      glText(msg, 0, 0, 24, "oc")    end    glPopMatrix()  endend

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