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📄 bget.cpp

📁 这是整套横扫千军3D版游戏的源码
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				/* Give user buffer starting at queue links. */
				buf =  (void *) &(b->ql);
				return buf;
			}
		}
		b = b->ql.flink;		  /* Link to next buffer */
	}
#ifdef BECtl
	/* No buffer available with requested size free. */

	/* Don't give up yet -- look in the reserve supply. */

	if (acqfcn != NULL) {
		if (size > exp_incr - sizeof(struct bhead)) {

			/* Request	is  too  large	to  fit in a single expansion
			block.  Try to satisy it by a direct buffer acquisition. */

			struct bdhead *bdh;

			size += sizeof(struct bdhead) - sizeof(struct bhead);
			if ((bdh = BDH((*acqfcn)((bufsize) size))) != NULL) {

				/*  Mark the buffer special by setting the size field
				of its header to zero.  */
				bdh->bh.bsize = 0;
				bdh->bh.prevfree = 0;
				bdh->tsize = size;
				buf =  (void *) (bdh + 1);
				return buf;
			}

		} else {

			/*	Try to obtain a new expansion block */

			void *newpool;

			if ((newpool = (*acqfcn)((bufsize) exp_incr)) != NULL) {
				bpool(newpool, exp_incr);
				buf =  bget(requested_size);  /* This can't, I say, can't
																			get into a loop. */
				return buf;
			}
		}
	}

	/*	Still no buffer available */

#endif /* BECtl */

	return NULL;
}

/*  BGETZ  --  Allocate a buffer and clear its contents to zero.  We clear
the  entire  contents  of  the buffer to zero, not just the
region requested by the caller. */

void *BGet::bgetz(bufsize size)
{
	char *buf = (char *) bget(size);

	if (buf != NULL) {
		struct bhead *b;
		bufsize rsize;

		b = BH(buf - sizeof(struct bhead));
		rsize = -(b->bsize);
		if (rsize == 0) {
			struct bdhead *bd;

			bd = BDH(buf - sizeof(struct bdhead));
			rsize = bd->tsize - sizeof(struct bdhead);
		} else {
			rsize -= sizeof(struct bhead);
		}
		assert(rsize >= size);
		V memset(buf, 0, (MemSize) rsize);
	}
	return ((void *) buf);
}

/*  BGETR  --  Reallocate a buffer.  This is a minimal implementation,
simply in terms of brel()  and  bget().	 It  could  be
enhanced to allow the buffer to grow into adjacent free
blocks and to avoid moving data unnecessarily.  */

void* BGet::bgetr(void *buf, bufsize size)
{
	void *nbuf;
	bufsize osize;		      /* Old size of buffer */
	struct bhead *b;

	if ((nbuf = bget(size)) == NULL) { /* Acquire new buffer */
		return NULL;
	}
	if (buf == NULL) {
		return nbuf;
	}
	b = BH(((char *) buf) - sizeof(struct bhead));
	osize = -b->bsize;
#ifdef BECtl
	if (osize == 0) {
		/*  Buffer acquired directly through acqfcn. */
		struct bdhead *bd;

		bd = BDH(((char *) buf) - sizeof(struct bdhead));
		osize = bd->tsize - sizeof(struct bdhead);
	} else
#endif
		osize -= sizeof(struct bhead);
	assert(osize > 0);
	V memcpy((char *) nbuf, (char *) buf, /* Copy the data */
		(MemSize) ((size < osize) ? size : osize));
	brel(buf);
	return nbuf;
}

/*  BREL  --  Release a buffer.  */

void BGet::brel(void *buf)
{
	struct bfhead *b, *bn;

	b = BFH(((char *) buf) - sizeof(struct bhead));
	assert(buf != NULL);

	/* Buffer size must be negative, indicating that the buffer is
	allocated. */

	if (b->bh.bsize >= 0) {
		bn = NULL;
	}
	assert(b->bh.bsize < 0);

	/*	Back pointer in next buffer must be zero, indicating the
	same thing: */

	assert(BH((char *) b - b->bh.bsize)->prevfree == 0);

	/* If the back link is nonzero, the previous buffer is free.  */

	if (b->bh.prevfree != 0) {

		/* The previous buffer is free.  Consolidate this buffer  with	it
		by  adding  the  length  of	this  buffer  to the previous free
		buffer.  Note that we subtract the size  in	the  buffer  being
		released,  since  it's  negative to indicate that the buffer is
		allocated. */

		register bufsize size = b->bh.bsize;

		/* Make the previous buffer the one we're working on. */
		assert(BH((char *) b - b->bh.prevfree)->bsize == b->bh.prevfree);
		b = BFH(((char *) b) - b->bh.prevfree);
		b->bh.bsize -= size;
	} else {

		/* The previous buffer isn't allocated.  Insert this buffer
		on the free list as an isolated free block. */

		assert(freelist.ql.blink->ql.flink == &freelist);
		assert(freelist.ql.flink->ql.blink == &freelist);
		b->ql.flink = &freelist;
		b->ql.blink = freelist.ql.blink;
		freelist.ql.blink = b;
		b->ql.blink->ql.flink = b;
		b->bh.bsize = -b->bh.bsize;
	}

	/* Now we look at the next buffer in memory, located by advancing from
	the  start  of  this  buffer  by its size, to see if that buffer is
	free.  If it is, we combine  this  buffer  with	the  next  one	in
	memory, dechaining the second buffer from the free list. */

	bn =  BFH(((char *) b) + b->bh.bsize);
	if (bn->bh.bsize > 0) {

		/* The buffer is free.	Remove it from the free list and add
		its size to that of our buffer. */

		assert(BH((char *) bn + bn->bh.bsize)->prevfree == bn->bh.bsize);
		assert(bn->ql.blink->ql.flink == bn);
		assert(bn->ql.flink->ql.blink == bn);
		bn->ql.blink->ql.flink = bn->ql.flink;
		bn->ql.flink->ql.blink = bn->ql.blink;
		b->bh.bsize += bn->bh.bsize;

		/* Finally,  advance  to   the	buffer	that   follows	the  newly
		consolidated free block.  We must set its  backpointer  to  the
		head  of  the  consolidated free block.  We know the next block
		must be an allocated block because the process of recombination
		guarantees  that  two  free	blocks will never be contiguous in
		memory.  */

		bn = BFH(((char *) b) + b->bh.bsize);
	}
#ifdef FreeWipe
	V memset(((char *) b) + sizeof(struct bfhead), 0x55,
		(MemSize) (b->bh.bsize - sizeof(struct bfhead)));
#endif
	assert(bn->bh.bsize < 0);

	/* The next buffer is allocated.  Set the backpointer in it  to  point
	to this buffer; the previous free buffer in memory. */

	bn->bh.prevfree = b->bh.bsize;
}

#ifdef BECtl

/*  BECTL  --  Establish automatic pool expansion control  */

void	BGet::bectl(void *(*acquire) (bufsize size), bufsize pool_incr)
{
	acqfcn = acquire;
	exp_incr = pool_incr;
}
#endif

/*  BPOOL  --  Add a region of memory to the buffer pool.  */

void BGet::bpool(void *buf, bufsize len)
{
	struct bfhead *b = BFH(buf);
	struct bhead *bn;

#ifdef SizeQuant
	len &= ~(SizeQuant - 1);
#endif
#ifdef BECtl
	if (pool_len == 0) {
		pool_len = len;
	} else if (len != pool_len) {
		pool_len = -1;
	}
#endif /* BECtl */

	/* Since the block is initially occupied by a single free  buffer,
	it  had	better	not  be  (much) larger than the largest buffer
	whose size we can store in bhead.bsize. */

	assert(len - sizeof(struct bhead) <= -((bufsize) ESent + 1));

	/* Clear  the  backpointer at  the start of the block to indicate that
	there  is  no  free  block  prior  to  this   one.    That   blocks
	recombination when the first block in memory is released. */

	b->bh.prevfree = 0;

	/* Chain the new block to the free list. */

	assert(freelist.ql.blink->ql.flink == &freelist);
	assert(freelist.ql.flink->ql.blink == &freelist);
	b->ql.flink = &freelist;
	b->ql.blink = freelist.ql.blink;
	freelist.ql.blink = b;
	b->ql.blink->ql.flink = b;

	/* Create a dummy allocated buffer at the end of the pool.	This dummy
	buffer is seen when a buffer at the end of the pool is released and
	blocks  recombination  of  the last buffer with the dummy buffer at
	the end.  The length in the dummy buffer  is  set  to  the  largest
	negative  number  to  denote  the  end  of  the pool for diagnostic
	routines (this specific value is  not  counted  on  by  the  actual
	allocation and release functions). */

	len -= sizeof(struct bhead);
	b->bh.bsize = (bufsize) len;
#ifdef FreeWipe
	V memset(((char *) b) + sizeof(struct bfhead), 0x55,
		(MemSize) (len - sizeof(struct bfhead)));
#endif
	bn = BH(((char *) b) + len);
	bn->prevfree = (bufsize) len;
	/* Definition of ESent assumes two's complement! */
	assert((~0) == -1);
	bn->bsize = ESent;
}

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