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📄 bget.cpp

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#include "StdAfx.h"
/*

			       B G E T

			   Buffer allocator

    Designed and implemented in April of 1972 by John Walker, based on the
    Case Algol OPRO$ algorithm implemented in 1966.

    Reimplemented in 1975 by John Walker for the Interdata 70.
    Reimplemented in 1977 by John Walker for the Marinchip 9900.
    Reimplemented in 1982 by Duff Kurland for the Intel 8080.

    Portable C version implemented in September of 1990 by an older, wiser
    instance of the original implementor.

    Souped up and/or weighed down  slightly  shortly  thereafter  by  Greg
    Lutz.

    AMIX  edition, including the new compaction call-back option, prepared
    by John Walker in July of 1992.

    Bug in built-in test program fixed, ANSI compiler warnings eradicated,
    buffer pool validator  implemented,  and  guaranteed  repeatable  test
    added by John Walker in October of 1995.

		Messed up by Stefan Johansson 2005

    This program is in the public domain.

     1. This is the book of the generations of Adam.   In the day that God
	created man, in the likeness of God made he him;
     2. Male and female created he them;  and  blessed	them,  and  called
	their name Adam, in the day when they were created.
     3. And  Adam  lived  an hundred and thirty years,	and begat a son in
	his own likeness, and after his image; and called his name Seth:
     4. And the days of  Adam  after  he  had  begotten  Seth  were  eight
	hundred years: and he begat sons and daughters:
     5. And  all  the  days  that Adam lived were nine	hundred and thirty
	years: and he died.
     6. And Seth lived an hundred and five years, and begat Enos:
     7. And Seth lived after he begat Enos eight hundred and seven  years,
	and begat sons and daughters:
     8.  And  all the days of Seth were nine hundred and twelve years: and
	 he died.
     9. And Enos lived ninety years, and begat Cainan:
    10. And Enos lived after he begat  Cainan eight  hundred  and  fifteen
	years, and begat sons and daughters:
    11. And  all  the days of Enos were nine hundred  and five years:  and
	he died.
    12. And Cainan lived seventy years and begat Mahalaleel:
    13. And Cainan lived  after he  begat  Mahalaleel  eight  hundred  and
	forty years, and begat sons and daughters:
    14. And  all the days of Cainan were nine  hundred and ten years:  and
	he died.
    15. And Mahalaleel lived sixty and five years, and begat Jared:
    16. And Mahalaleel lived  after  he  begat	Jared  eight  hundred  and
	thirty years, and begat sons and daughters:
    17. And  all  the  days  of Mahalaleel  were eight hundred	ninety and
	five years: and he died.
    18. And Jared lived an hundred sixty and  two  years,   and  he  begat
	Enoch:
    19. And  Jared  lived  after he begat Enoch  eight hundred years,  and
	begat sons and daughters:
    20. And all the days of Jared  were nine hundred sixty and two  years:
	and he died.
    21. And Enoch lived sixty and five years, and begat Methuselah:
    22. And  Enoch  walked   with  God	after  he  begat Methuselah  three
	hundred years, and begat sons and daughters:
    23. And all the days of  Enoch  were  three  hundred  sixty  and  five
	years:
    24. And Enoch walked with God: and he was not; for God took him.
    25. And  Methuselah  lived	an  hundred  eighty and  seven years,  and
	begat Lamech.
    26. And Methuselah lived after he  begat Lamech seven  hundred  eighty
	and two years, and begat sons and daughters:
    27. And  all the days of Methuselah  were nine hundred  sixty and nine
	years: and he died.
    28. And Lamech lived an hundred eighty  and two  years,  and  begat  a
	son:
    29. And  he called his name Noah, saying,  This same shall	comfort us
	concerning  our  work and toil of our hands, because of the ground
	which the LORD hath cursed.
    30. And  Lamech  lived  after  he begat Noah  five hundred	ninety and
	five years, and begat sons and daughters:
    31. And all the days of Lamech were  seven hundred seventy	and  seven
	years: and he died.
    32. And  Noah  was five hundred years old:	and Noah begat Shem,  Ham,
	and Japheth.

    And buffers begat buffers, and links begat	links,	and  buffer  pools
    begat  links  to chains of buffer pools containing buffers, and lo the
    buffers and links and pools of buffers and pools of links to chains of
    pools  of  buffers were fruitful and they multiplied and the Operating
    System looked down upon them and said that it was Good.


    INTRODUCTION
    ============

    BGET  is a comprehensive memory allocation package which is easily
    configured to the needs of an application.	BGET is  efficient  in
    both  the  time  needed to allocate and release buffers and in the
    memory  overhead  required	for  buffer   pool   management.    It
    automatically    consolidates   contiguous	 space	 to   minimise
    fragmentation.  BGET is configured	by  compile-time  definitions,
    Major options include:

	*   A  built-in  test  program	to  exercise  BGET   and
	    demonstrate how the various functions are used.

        *   Allocation  by  either the "first fit" or "best fit"
	    method.

	*   Wiping buffers at release time to catch  code  which
	    references previously released storage.

	*   Built-in  routines to dump individual buffers or the
	    entire buffer pool.

	*   Retrieval of allocation and pool size statistics.

	*   Quantisation of buffer sizes to a power  of  two  to
	    satisfy hardware alignment constraints.

	*   Automatic  pool compaction, growth, and shrinkage by
	    means of call-backs to user defined functions.

    Applications  of  BGET  can  range	from  storage  management   in
    ROM-based  embedded programs to providing the framework upon which
    a  multitasking  system  incorporating   garbage   collection   is
    constructed.   BGET  incorporates  extensive  internal consistency
    checking using the <assert.h> mechanism; all these checks  can  be
    turned off by compiling with NDEBUG defined, yielding a version of
    BGET with minimal size and maximum speed.

    The  basic	algorithm  underlying  BGET  has withstood the test of
    time;  more  than  25  years   have   passed   since   the	 first
    implementation  of	this  code.  And yet, it is substantially more
    efficient than the native allocation  schemes  of  many  operating
    systems: the Macintosh and Microsoft Windows to name two, on which
    programs have obtained substantial speed-ups by layering  BGET  as
    an application level memory manager atop the underlying system's.

    BGET has been implemented on the largest mainframes and the lowest
    of	microprocessors.   It  has served as the core for multitasking
    operating systems, multi-thread applications, embedded software in
    data  network switching processors, and a host of C programs.  And
    while it has accreted flexibility and additional options over  the
    years,  it	remains  fast, memory efficient, portable, and easy to
    integrate into your program.


    BGET IMPLEMENTATION ASSUMPTIONS
    ===============================

    BGET is written in as portable a dialect of C  as  possible.   The
    only   fundamental	 assumption   about  the  underlying  hardware
    architecture is that memory is allocated is a linear  array  which
    can  be  addressed  as a vector of C "char" objects.  On segmented
    address space architectures, this generally means that BGET should
    be used to allocate storage within a single segment (although some
    compilers	simulate   linear   address   spaces   on    segmented
    architectures).   On  segmented  architectures,  then, BGET buffer
    pools  may not be larger than a segment, but since BGET allows any
    number of separate buffer pools, there is no limit	on  the  total
    storage  which  can  be  managed,  only  on the largest individual
    object which can be allocated.  Machines  with  a  linear  address
    architecture,  such  as  the VAX, 680x0, Sparc, MIPS, or the Intel
    80386 and above in native mode, may use BGET without restriction.


    GETTING STARTED WITH BGET
    =========================

    Although BGET can be configured in a multitude of fashions,  there
    are  three	basic  ways  of  working  with	BGET.	The  functions
    mentioned below are documented in the following  section.	Please
    excuse  the  forward  references which are made in the interest of
    providing a roadmap to guide you  to  the  BGET  functions  you're
    likely to need.

    Embedded Applications
    ---------------------

    Embedded applications  typically  have  a  fixed  area  of	memory
    dedicated  to  buffer  allocation (often in a separate RAM address
    space distinct from the ROM that contains  the  executable	code).
    To	use  BGET in such an environment, simply call bpool() with the
    start address and length of the buffer  pool  area	in  RAM,  then
    allocate  buffers  with  bget()  and  release  them  with  brel().
    Embedded applications with very limited RAM but abundant CPU speed
    may  benefit  by configuring BGET for BestFit allocation (which is
    usually not worth it in other environments).

    Malloc() Emulation
    ------------------

    If the C library malloc() function is too  slow,  not  present  in
    your  development environment (for example, an a native Windows or
    Macintosh program), or otherwise unsuitable, you  can  replace  it
    with  BGET.  Initially define a buffer pool of an appropriate size
    with bpool()--usually obtained by making a call to	the  operating
    system's  low-level  memory allocator.  Then allocate buffers with
    bget(), bgetz(), and bgetr() (the last two permit  the  allocation
    of	buffers initialised to zero and [inefficient] re-allocation of
    existing buffers for  compatibility  with  C  library  functions).
    Release buffers by calling brel().	If a buffer allocation request
    fails, obtain more storage from the underlying  operating  system,
    add it to the buffer pool by another call to bpool(), and continue
    execution.

    Automatic Storage Management
    ----------------------------

    You can use BGET as your application's native memory  manager  and
    implement  automatic  storage  pool  expansion,  contraction,  and
    optionally application-specific  memory  compaction  by  compiling
    BGET  with	the  BECtl  variable defined, then calling bectl() and
    supplying  functions  for  storage	compaction,  acquisition,  and
    release,  as  well as a standard pool expansion increment.	All of
    these functions are optional (although it doesn't make much  sense
    to	provide  a  release  function without an acquisition function,
    does it?).	Once the call-back functions have  been  defined  with
    bectl(),  you simply use bget() and brel() to allocate and release
    storage as before.	You can supply an  initial  buffer  pool  with
    bpool()  or  rely  on  automatic  allocation to acquire the entire
    pool.  When a call on  bget()  cannot  be  satisfied,  BGET  first
    checks  if	a compaction function has been supplied.  If so, it is
    called (with the space required to satisfy the allocation  request
    and a sequence number to allow the compaction routine to be called
    successively without looping).  If the compaction function is able
    to  free any storage (it needn't know whether the storage it freed
    was adequate) it should return a  nonzero  value,  whereupon  BGET
    will retry the allocation request and, if it fails again, call the
    compaction function again with the next-higher sequence number.

    If	the  compaction  function  returns zero, indicating failure to
    free space, or no compaction function is defined, BGET next  tests
    whether  a	non-NULL  allocation function was supplied to bectl().
    If so, that function is called with  an  argument  indicating  how
    many  bytes  of  additional  space are required.  This will be the
    standard pool expansion increment supplied in the call to  bectl()
    unless  the  original  bget()  call requested a buffer larger than
    this; buffers larger than the standard pool block can  be  managed
    "off  the books" by BGET in this mode.  If the allocation function
    succeeds in obtaining the storage, it returns a pointer to the new
    block  and	BGET  expands  the  buffer  pool;  if  it  fails,  the
    allocation request fails and returns NULL to  the  caller.	 If  a
    non-NULL  release  function  is  supplied,	expansion blocks which
    become totally empty are released  to  the	global	free  pool  by
    passing their addresses to the release function.

    Equipped  with  appropriate  allocation,  release,	and compaction
    functions, BGET can be used as part of very  sophisticated	memory
    management	 strategies,  including  garbage  collection.	(Note,
    however, that BGET is *not* a garbage  collector  by  itself,  and
    that  developing  such a system requires much additional logic and
    careful design of the application's memory allocation strategy.)


    BGET FUNCTION DESCRIPTIONS
    ==========================

    Functions implemented in this file (some are enabled by certain of
    the optional settings below):

	    void bpool(void *buffer, bufsize len);

    Create a buffer pool of <len> bytes, using the storage starting at
    <buffer>.	You  can  call	bpool()  subsequently  to   contribute
    additional storage to the overall buffer pool.

	    void *bget(bufsize size);

    Allocate  a  buffer of <size> bytes.  The address of the buffer is
    returned, or NULL if insufficient memory was available to allocate
    the buffer.

	    void *bgetz(bufsize size);

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