iserializer.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 34 行
H
34 行
#ifndef SERIALIZE_IFACE_H
#define SERIALIZE_IFACE_H
namespace creg
{
class Class;
/// Serializer interface
class ISerializer
{
public:
virtual ~ISerializer();
virtual bool IsWriting () = 0;
/// Serialize a memory buffer
virtual void Serialize (void *data, int byteSize) = 0;
/// Serialize a pointer to an instance of a creg registered class/struct
virtual void SerializeObjectPtr (void **ptr, Class *objectClass) = 0;
/** Serialize an instance of an object, could be a structure embedded into another object
* The big difference with SerializeObjectPtr, is that the caller of this function
* controls the allocation of the object instead of the creg serializer itself */
virtual void SerializeObjectInstance (void *inst, Class *objectClass) = 0;
// Add a callback that will be called after all serialization is done
virtual void AddPostLoadCallback (void (*cb)(void *userdata), void *userdata) = 0;
};
}
#endif
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