connection.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 48 行
H
48 行
#ifndef CONNECTION_H
#define CONNECTION_H
namespace netcode
{
class RawPacket;
/**
@brief Base class for connecting to various recievers / senders
*/
class CConnection
{
public:
CConnection();
virtual ~CConnection();
virtual void SendData(const unsigned char *data, const unsigned length)=0;
/**
@brief Take a look at the messages that will be returned by GetData().
@return A RawPacket holding the data, or 0 if no data
@param ahead How many packets to look ahead. A typical usage would be:
for (int ahead = 0; (packet = conn->Peek(ahead)) != NULL; ++ahead) {}
*/
virtual const RawPacket* Peek(unsigned ahead) const = 0;
/**
@brief New method of data gathering
@return A RawPacket holding the data, or 0 if no data
*/
virtual RawPacket* GetData()=0;
virtual void Flush(const bool forced = false)=0;
virtual bool CheckTimeout() const = 0;
unsigned GetDataRecieved() const;
protected:
unsigned dataSent;
unsigned dataRecv;
};
} // namespace netcode
#endif
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