archivebuffered.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 35 行
H
35 行
#ifndef __ARCHIVE_BUFFERED_H
#define __ARCHIVE_BUFFERED_H
#include "ArchiveBase.h"
#include <map>
struct ABOpenFile_t {
int size;
int pos;
char* data;
};
// Provides a helper implementation for archive types that can only uncompress one file to
// memory at a time
class CArchiveBuffered :
public CArchiveBase
{
protected:
int curFileHandle;
map<int, ABOpenFile_t*> fileHandles;
virtual ABOpenFile_t* GetEntireFile(const string& fileName) = 0;
public:
CArchiveBuffered(const string& name);
virtual ~CArchiveBuffered(void);
virtual int OpenFile(const string& fileName);
virtual int ReadFile(int handle, void* buffer, int numBytes);
virtual void CloseFile(int handle);
virtual void Seek(int handle, int pos);
virtual int Peek(int handle);
virtual bool Eof(int handle);
virtual int FileSize(int handle);
};
#endif
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