archivedir.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 44 行
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44 行
/* Author: Tobi Vollebregt */
#ifndef ARCHIVEDIR_H
#define ARCHIVEDIR_H
#include "ArchiveBase.h"
#include "FileHandler.h"
#include <map>
/** Archive implementation which falls back to the regular filesystem.
ie. a directory and all it's contents is treated as an archive by this class. */
class CArchiveDir : public CArchiveBase
{
std::string archiveName;
int curFileHandle;
std::map<int, CFileHandler*> fileHandles;
std::vector<std::string> searchFiles;
int curSearchHandle;
std::map<int, std::vector<std::string>::iterator> searchHandles;
std::map<std::string, std::string> lcNameToOrigName;
CFileHandler* GetFileHandler(int handle);
std::vector<std::string>::iterator& GetSearchHandle(int handle);
public:
CArchiveDir(const string& archiveName);
virtual ~CArchiveDir(void);
virtual bool IsOpen();
virtual int OpenFile(const string& fileName);
virtual int ReadFile(int handle, void* buffer, int numBytes);
virtual void CloseFile(int handle);
virtual void Seek(int handle, int pos);
virtual int Peek(int handle);
virtual bool Eof(int handle);
virtual int FileSize(int handle);
virtual int FindFiles(int cur, string* name, int* size);
};
#endif
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