smfreadmap.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 66 行
H
66 行
#ifndef SMFREADMAP_H
#define SMFREADMAP_H
#include "Map/ReadMap.h"
#include <string>
#include "mapfile.h"
class CBFGroundDrawer;
class CSmfReadMap : public CReadMap
{
public:
CR_DECLARE(CSmfReadMap)
CSmfReadMap(std::string mapname);
~CSmfReadMap(void);
void HeightmapUpdated(int x1, int x2, int y1, int y2);
unsigned int GetShadingTexture () { return shadowTex; }
unsigned int GetGrassShadingTexture () { return minimapTex; }
void DrawMinimap ();
void GridVisibility(CCamera *cam, int quadSize, float maxdist, IQuadDrawer *cb, int extraSize);
CBaseGroundDrawer* GetGroundDrawer();
float* GetHeightmap() { return heightmap; }
int GetNumFeatureTypes ();
int GetNumFeatures ();
void GetFeatureInfo (MapFeatureInfo* f);// returns all feature info in MapFeatureInfo[NumFeatures]
const char *GetFeatureType (int typeID);
unsigned char *GetInfoMap (const std::string& name, MapBitmapInfo* bm);
void FreeInfoMap(const std::string& name, unsigned char *data);
std::string detailTexName;
unsigned int detailTex;
MapHeader header;
CFileHandler *ifs;
float anisotropy;
unsigned char waterHeightColors[1024*4];
protected:
void ReadGrassMap (void *data);
void ReadFeatureInfo ();
void ConfigureAnisotropy();
unsigned int shadowTex;
unsigned int minimapTex;
float* heightmap;
MapFeatureHeader featureHeader;
std::string* featureTypes;
int featureFileOffset;
CBFGroundDrawer *groundDrawer;
float3 GetLightValue(int x, int y);
void ParseSMD(std::string filename);
friend class CBFGroundDrawer;
};
#endif
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