sm3map.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 73 行
H
73 行
#ifndef SM3_MAP_H
#define SM3_MAP_H
#include "Map/ReadMap.h"
#include "terrain/TerrainBase.h"
#include "terrain/Terrain.h"
#include "Rendering/Textures/Bitmap.h"
#include "Frustum.h"
class CSm3GroundDrawer;
class CSm3ReadMap : public CReadMap
{
public:
CR_DECLARE(CSm3ReadMap);
CSm3ReadMap();
~CSm3ReadMap();
void Initialize (const char *mapname); // throws std::runtime_exception on errors
CBaseGroundDrawer *GetGroundDrawer ();
void HeightmapUpdated(int x1, int x2, int y1, int y2);
float* GetHeightmap();
void Update();
void Explosion(float x,float y,float strength);
void ExplosionUpdate(int x1,int x2,int y1,int y2);
unsigned int GetShadingTexture (); // a texture with RGB for shading and A for height
void DrawMinimap (); // draw the minimap in a quad (with extends: (0,0)-(1,1))
// Feature creation
int GetNumFeatures ();
int GetNumFeatureTypes ();
void GetFeatureInfo (MapFeatureInfo* f); // returns MapFeatureInfo[GetNumFeatures()]
const char *GetFeatureType (int typeID);
// Bitmaps (such as metal map, grass map, ...), handling them with a string as type seems flexible...
// Some map types:
// "metal" - metalmap
// "grass" - grassmap
unsigned char *GetInfoMap (const std::string& name, MapBitmapInfo* bm);
void FreeInfoMap(const std::string& name, unsigned char *data);
void GridVisibility(CCamera *cam, int quadSize, float maxdist, IQuadDrawer *cb, int extraSize);
protected:
CSm3GroundDrawer *groundDrawer;
terrain::Terrain *renderer;
struct InfoMap {
InfoMap ();
~InfoMap ();
int w,h;
unsigned char *data;
};
GLuint minimapTexture;
std::map<std::string, InfoMap> infoMaps;
friend class CSm3GroundDrawer;
std::vector<std::string*> featureTypes;
MapFeatureInfo *featureInfo;
unsigned int numFeatures;
void LoadFeatureData();
Frustum tmpFrustum;
};
#endif
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