📄 genericparticleprojectile.cpp
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#include "StdAfx.h"
#include "Game/Camera.h"
#include "GenericParticleProjectile.h"
#include "GlobalStuff.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/ColorMap.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "mmgr.h"
CR_BIND_DERIVED(CGenericParticleProjectile, CProjectile, (float3(0,0,0),float3(0,0,0),NULL));
CR_REG_METADATA(CGenericParticleProjectile,(
CR_MEMBER(gravity),
CR_MEMBER(texture),
CR_MEMBER(colorMap),
CR_MEMBER(directional),
CR_MEMBER(life),
CR_MEMBER(decayrate),
CR_MEMBER(size),
CR_MEMBER(airdrag),
CR_MEMBER(sizeGrowth),
CR_MEMBER(sizeMod),
CR_RESERVED(8)
));
CGenericParticleProjectile::CGenericParticleProjectile(const float3& pos,const float3& speed,CUnit* owner) :
CProjectile(pos, speed, owner, false)
{
deleteMe=false;
checkCol=false;
useAirLos=true;
}
CGenericParticleProjectile::~CGenericParticleProjectile(void)
{
}
void CGenericParticleProjectile::Update()
{
pos += speed;
life +=decayrate;
speed += gravity;
speed *= airdrag;
size = size*sizeMod + sizeGrowth;
if(life>1.0f)
{
deleteMe = true;
}
}
void CGenericParticleProjectile::Draw()
{
inArray=true;
if(directional)
{
float3 dif(pos-camera->pos);
float camDist=dif.Length();
dif/=camDist;
float3 dir1(dif.cross(speed));
dir1.Normalize();
float3 dir2(dif.cross(dir1));
unsigned char color[4];
colorMap->GetColor(color, life);
float3 interPos=pos+speed*gu->timeOffset;
va->AddVertexTC(interPos-dir1*size-dir2*size,texture->xstart,texture->ystart,color);
va->AddVertexTC(interPos-dir1*size+dir2*size,texture->xend ,texture->ystart,color);
va->AddVertexTC(interPos+dir1*size+dir2*size,texture->xend ,texture->yend ,color);
va->AddVertexTC(interPos+dir1*size-dir2*size,texture->xstart,texture->yend ,color);
}
else
{
unsigned char color[4];
colorMap->GetColor(color, life);
float3 interPos=pos+speed*gu->timeOffset;
va->AddVertexTC(interPos-camera->right*size-camera->up*size,texture->xstart,texture->ystart,color);
va->AddVertexTC(interPos+camera->right*size-camera->up*size,texture->xend ,texture->ystart,color);
va->AddVertexTC(interPos+camera->right*size+camera->up*size,texture->xend ,texture->yend ,color);
va->AddVertexTC(interPos-camera->right*size+camera->up*size,texture->xstart,texture->yend ,color);
}
}
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