spherepartprojectile.cpp

来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 133 行

CPP
133
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#include "StdAfx.h"
#include <algorithm>
#include "Rendering/GL/myGL.h"
#include "Rendering/GL/VertexArray.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "SpherePartProjectile.h"
#include "mmgr.h"
using namespace std;

CR_BIND_DERIVED(CSpherePartProjectile, CProjectile, (float3(0,0,0),0,0,0.0,0.0,0,NULL,float3(0,0,0)));

CR_REG_METADATA(CSpherePartProjectile,(
	CR_MEMBER(centerPos),
	CR_MEMBER(vectors),
	CR_MEMBER(color),
	CR_MEMBER(sphereSize),
	CR_MEMBER(expansionSpeed),
	CR_MEMBER(xbase),
	CR_MEMBER(ybase),
	CR_MEMBER(baseAlpha),
	CR_MEMBER(age),
	CR_MEMBER(ttl),
	CR_MEMBER(texx),
	CR_MEMBER(texy),
	CR_RESERVED(16)
	));

CSpherePartProjectile::CSpherePartProjectile(const float3& centerPos,int xpart,int ypart,float expansionSpeed,float alpha,int ttl,CUnit* owner,const float3 &color)
: CProjectile(centerPos,ZeroVector,owner, false),
	centerPos(centerPos),
	expansionSpeed(expansionSpeed),
	sphereSize(expansionSpeed),
	age(0),
	ttl(ttl),
	baseAlpha(alpha),
	xbase(xpart),
	ybase(ypart),
	color(color)
{
	checkCol=false;

	for(int y=0;y<5;++y){
		float yp=(y+ypart)/16.0f*PI-PI/2;
		for(int x=0;x<5;++x){
			float xp=(x+xpart)/32.0f*2*PI;
			vectors[y*5+x]=float3(sin(xp)*cos(yp),sin(yp),cos(xp)*cos(yp));
		}
	}
	pos=centerPos+vectors[12]*sphereSize;

	drawRadius=60;
	alwaysVisible=true;
	texx = ph->sphereparttex.xstart + (ph->sphereparttex.xend-ph->sphereparttex.xstart)*0.5f;
	texy = ph->sphereparttex.ystart + (ph->sphereparttex.yend-ph->sphereparttex.ystart)*0.5f;
}

CSpherePartProjectile::~CSpherePartProjectile(void)
{
}

void CSpherePartProjectile::Update(void)
{
	age++;
	if(age>=ttl)
		deleteMe=true;
	sphereSize+=expansionSpeed;
	pos=centerPos+vectors[12]*sphereSize;
}

void CSpherePartProjectile::Draw(void)
{
	unsigned char col[4];

	float interSize=sphereSize+expansionSpeed*gu->timeOffset;
	for(int y=0;y<4;++y){
		for(int x=0;x<4;++x){
			float alpha=baseAlpha*((float)1.0f-min(float(1.0f),float(age+gu->timeOffset)/(float)ttl))*(1-fabs(y+ybase-8.0f)/8.0f*1.0f);

			col[0]=(unsigned char) (color.x*255.0f*alpha);
			col[1]=(unsigned char) (color.y*255.0f*alpha);
			col[2]=(unsigned char) (color.z*255.0f*alpha);
			col[3]=((unsigned char) (40*alpha))+1;
			va->AddVertexTC(centerPos+vectors[y*5+x]*interSize,texx,texy,col);
			va->AddVertexTC(centerPos+vectors[y*5+x+1]*interSize,texx,texy,col);
			alpha=baseAlpha*(1.0f-min(float(1.0f),float(age+gu->timeOffset)/(float)ttl))*(1-fabs(y+1+ybase-8.0f)/8.0f*1.0f);

			col[0]=(unsigned char) (color.x*255.0f*alpha);
			col[1]=(unsigned char) (color.y*255.0f*alpha);
			col[2]=(unsigned char) (color.z*255.0f*alpha);
			col[3]=((unsigned char) (40*alpha))+1;
			va->AddVertexTC(centerPos+vectors[(y+1)*5+x+1]*interSize,texx,texy,col);
			va->AddVertexTC(centerPos+vectors[(y+1)*5+x]*interSize,texx,texy,col);
		}
	}
}


void CSpherePartProjectile::CreateSphere(float3 pos, float alpha, int ttl, float expansionSpeed , CUnit* owner, float3 color)
{
	for(int y=0;y<16;y+=4){
		for(int x=0;x<32;x+=4){
			SAFE_NEW CSpherePartProjectile(pos,x,y,expansionSpeed,alpha,ttl,owner,color);
		}
	}
}

CSpherePartSpawner::CSpherePartSpawner()
{
}

CSpherePartSpawner::~CSpherePartSpawner()
{
}

CR_BIND_DERIVED(CSpherePartSpawner, CProjectile, );

CR_REG_METADATA(CSpherePartSpawner,
(
	CR_MEMBER_BEGINFLAG(CM_Config),
		CR_MEMBER(alpha),
		CR_MEMBER(ttl),
		CR_MEMBER(expansionSpeed),
		CR_MEMBER(color),
	CR_MEMBER_ENDFLAG(CM_Config)
));

void CSpherePartSpawner::Init(const float3& pos, CUnit *owner)
{
	deleteMe = true;
	CSpherePartProjectile::CreateSphere(pos + this->pos, alpha, ttl, expansionSpeed, owner, color);

}

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