📄 muzzleflame.cpp
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#include "StdAfx.h"
#include "Game/Camera.h"
#include "MuzzleFlame.h"
#include "Rendering/GL/VertexArray.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "mmgr.h"
CR_BIND_DERIVED(CMuzzleFlame, CProjectile, (float3(0,0,0),float3(0,0,0),float3(0,0,0),0));
CR_REG_METADATA(CMuzzleFlame,(
CR_SERIALIZER(creg_Serialize), // randSmokeDir
CR_MEMBER(dir),
CR_MEMBER(size),
CR_MEMBER(age),
CR_MEMBER(numFlame),
CR_MEMBER(numSmoke),
CR_MEMBER(randSmokeDir),
CR_RESERVED(8)
));
void CMuzzleFlame::creg_Serialize(creg::ISerializer& s)
{
// s.Serialize(randSmokeDir, numSmoke*sizeof(float3));
}
CMuzzleFlame::CMuzzleFlame(const float3& pos,const float3& speed,const float3& dir,float size)
: CProjectile(pos,speed,0, false),
size(size),
dir(dir),
age(0)
{
this->pos-=dir*size*0.2f;
checkCol=false;
castShadow=true;
numFlame=1+(int)(size*3);
numSmoke=1+(int)(size*5);
// randSmokeDir=SAFE_NEW float3[numSmoke];
randSmokeDir.resize(numSmoke);
PUSH_CODE_MODE;
ENTER_MIXED;
for(int a=0;a<numSmoke;++a){
randSmokeDir[a]=dir+gu->usRandFloat()*0.4f;
}
POP_CODE_MODE;
}
CMuzzleFlame::~CMuzzleFlame(void)
{
// delete[] randSmokeDir;
}
void CMuzzleFlame::Update(void)
{
age++;
if(age>4+size*30){
deleteMe=true;
}
pos+=speed;
}
void CMuzzleFlame::Draw(void)
{
inArray=true;
unsigned char col[4];
float alpha=std::max(0.f,1-age/(4+size*30));
float modAge=sqrtf(age+2);
for(int a=0;a<numSmoke;++a){
int tex=a%12;
//float xmod=0.125f+(float(int(tex%6)))/16;
//float ymod=(int(tex/6))/16.0f;
float drawsize=modAge*3;
float3 interPos(pos+randSmokeDir[a]*(a+2)*modAge*0.4f);
float fade=std::max(0.f, std::min(1.f, (1-alpha)*(20+a)*0.1f));
col[0]=(unsigned char) (180*alpha*fade);
col[1]=(unsigned char) (180*alpha*fade);
col[2]=(unsigned char) (180*alpha*fade);
col[3]=(unsigned char) (alpha*255*fade);
va->AddVertexTC(interPos-camera->right*drawsize-camera->up*drawsize,ph->smoketex[tex].xstart,ph->smoketex[tex].ystart,col);
va->AddVertexTC(interPos+camera->right*drawsize-camera->up*drawsize,ph->smoketex[tex].xend,ph->smoketex[tex].ystart,col);
va->AddVertexTC(interPos+camera->right*drawsize+camera->up*drawsize,ph->smoketex[tex].xend,ph->smoketex[tex].yend,col);
va->AddVertexTC(interPos-camera->right*drawsize+camera->up*drawsize,ph->smoketex[tex].xstart,ph->smoketex[tex].yend,col);
if(fade<1){
float ifade= 1-fade;
col[0]=(unsigned char)(ifade*255);
col[1]=(unsigned char)(ifade*255);
col[2]=(unsigned char)(ifade*255);
col[3]=(unsigned char)(1);
va->AddVertexTC(interPos-camera->right*drawsize-camera->up*drawsize,ph->muzzleflametex.xstart,ph->muzzleflametex.ystart,col);
va->AddVertexTC(interPos+camera->right*drawsize-camera->up*drawsize,ph->muzzleflametex.xend ,ph->muzzleflametex.ystart,col);
va->AddVertexTC(interPos+camera->right*drawsize+camera->up*drawsize,ph->muzzleflametex.xend ,ph->muzzleflametex.yend ,col);
va->AddVertexTC(interPos-camera->right*drawsize+camera->up*drawsize,ph->muzzleflametex.xstart,ph->muzzleflametex.yend ,col);
}
}
}
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