repulsegfx.cpp

来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 150 行

CPP
150
字号
#include "StdAfx.h"
#include "RepulseGfx.h"
#include "Sim/Units/Unit.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/GL/VertexArray.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "mmgr.h"

CR_BIND_DERIVED(CRepulseGfx, CProjectile, (NULL,NULL,0,float3(0,0,0)));

CR_REG_METADATA(CRepulseGfx,(
	CR_MEMBER(repulsed),
	CR_MEMBER(sqMaxDist),
	CR_MEMBER(age),
	CR_MEMBER(color),
	CR_MEMBER(difs),
	CR_RESERVED(8)
	));

CRepulseGfx::CRepulseGfx(CUnit* owner,CProjectile* repulsed,float maxDist,float3 color)
: CProjectile(repulsed?repulsed->pos:float3(0,0,0),repulsed?repulsed->speed:float3(0,0,0),owner, false),
	repulsed(repulsed),
	age(0),
	sqMaxDist(maxDist*maxDist+100),
	color(color)
{
	if (owner)
		AddDeathDependence(owner);
	if (repulsed)
		AddDeathDependence(repulsed);

	checkCol=false;
	useAirLos=true;
	SetRadius(maxDist);

	for(int y=0;y<5;++y){
		float yp=(y/4.0f-0.5f);
		for(int x=0;x<5;++x){
			float xp=(x/4.0f-0.5f);
			float d=sqrt(xp*xp+yp*yp);
			difs[y*5+x]=(1-cos(d*2))*20;
		}
	}
}

CRepulseGfx::~CRepulseGfx(void)
{
}

void CRepulseGfx::DependentDied(CObject* o)
{
	if(o==owner){
		owner=0;
		deleteMe=true;
	}
	if(o==repulsed){
		repulsed=0;
		deleteMe=true;
	}
	CProjectile::DependentDied(o);
}

void CRepulseGfx::Draw(void)
{
	if(!owner || !repulsed)
		return;

	float3 dir=repulsed->pos-owner->pos;
	dir.Normalize();

	pos=repulsed->pos-dir*10+repulsed->speed*gu->timeOffset;

	float3 dir1=dir.cross(UpVector);
	dir1.Normalize();
	float3 dir2=dir1.cross(dir);

	inArray=true;
	unsigned char col[4];
	float alpha=min(255,age*10);
	col[0]=(unsigned char)(color.x*alpha);
	col[1]=(unsigned char)(color.y*alpha);
	col[2]=(unsigned char)(color.z*alpha);
	col[3]=(unsigned char)(alpha*0.2f);
	float drawsize=10;
	float3 interPos=pos+speed*gu->timeOffset;

	AtlasedTexture& et=ph->repulsetex;
	float txo=et.xstart;
	float tyo=et.ystart;
	float txs=et.xend-et.xstart;
	float tys=et.yend-et.ystart;

	for(int y=0;y<4;++y){
		float dy=y-2;
		float ry=y*0.25f;
		for(int x=0;x<4;++x){
			float dx=x-2;
			float rx=x*0.25f;
			va->AddVertexTC(pos+dir1*drawsize*(dx+0)+dir2*drawsize*(dy+0)+dir*difs[y*5+x]			 ,txo+ry*txs				,tyo+(rx)*tys			,col);
			va->AddVertexTC(pos+dir1*drawsize*(dx+0)+dir2*drawsize*(dy+1)+dir*difs[(y+1)*5+x]  ,txo+(ry+0.25f)*txs	,tyo+(rx)*tys			,col);
			va->AddVertexTC(pos+dir1*drawsize*(dx+1)+dir2*drawsize*(dy+1)+dir*difs[(y+1)*5+x+1],txo+(ry+0.25f)*txs	,tyo+(rx+0.25f)*tys,col);
			va->AddVertexTC(pos+dir1*drawsize*(dx+1)+dir2*drawsize*(dy+0)+dir*difs[y*5+x+1]		 ,txo+ry*txs				,tyo+(rx+0.25f)*tys,col);
		}
	}
	drawsize=7;
	alpha=min(10,age/2);
	col[0]=(unsigned char)(color.x*alpha);
	col[1]=(unsigned char)(color.y*alpha);
	col[2]=(unsigned char)(color.z*alpha);
	col[3]=(unsigned char)(alpha*0.4f);

	AtlasedTexture& ct=ph->repulsegfxtex;
	float tx=(ct.xend+ct.xstart)*0.5f;
	float ty=(ct.yend+ct.ystart)*0.5f;

	unsigned char col2[4];
	col2[0]=0;
	col2[1]=0;
	col2[2]=0;
	col2[3]=0;

	va->AddVertexTC(owner->pos+(-dir1+dir2)*drawsize*0.2f,tx,ty,col2);
	va->AddVertexTC(owner->pos+(dir1+dir2)*drawsize*0.2f,tx,ty,col2);
	va->AddVertexTC(pos+dir1*drawsize+dir2*drawsize+dir*difs[6],tx,ty,col);
	va->AddVertexTC(pos-dir1*drawsize+dir2*drawsize+dir*difs[6],tx,ty,col);

	va->AddVertexTC(owner->pos+(-dir1-dir2)*drawsize*0.2f,tx,ty,col2);
	va->AddVertexTC(owner->pos+(dir1-dir2)*drawsize*0.2f,tx,ty,col2);
	va->AddVertexTC(pos+dir1*drawsize-dir2*drawsize+dir*difs[6],tx,ty,col);
	va->AddVertexTC(pos-dir1*drawsize-dir2*drawsize+dir*difs[6],tx,ty,col);

	va->AddVertexTC(owner->pos+(dir1-dir2)*drawsize*0.2f,tx,ty,col2);
	va->AddVertexTC(owner->pos+(dir1+dir2)*drawsize*0.2f,tx,ty,col2);
	va->AddVertexTC(pos+dir1*drawsize+dir2*drawsize+dir*difs[6],tx,ty,col);
	va->AddVertexTC(pos+dir1*drawsize-dir2*drawsize+dir*difs[6],tx,ty,col);

	va->AddVertexTC(owner->pos+(-dir1-dir2)*drawsize*0.2f,tx,ty,col2);
	va->AddVertexTC(owner->pos+(-dir1+dir2)*drawsize*0.2f,tx,ty,col2);
	va->AddVertexTC(pos-dir1*drawsize+dir2*drawsize+dir*difs[6],tx,ty,col);
	va->AddVertexTC(pos-dir1*drawsize-dir2*drawsize+dir*difs[6],tx,ty,col);
}

void CRepulseGfx::Update(void)
{
	age++;

	if(repulsed && owner && (repulsed->pos-owner->pos).SqLength()>sqMaxDist)
		deleteMe=true;
}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?