📄 smokeprojectile.cpp
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// SmokeProjectile.cpp: implementation of the CSmokeProjectile class.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "Game/Camera.h"
#include "Map/Ground.h"
#include "Rendering/GL/VertexArray.h"
#include "Sim/Misc/Wind.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "SmokeProjectile.h"
#include "mmgr.h"
CR_BIND_DERIVED(CSmokeProjectile, CProjectile, );
CR_REG_METADATA(CSmokeProjectile,
(
CR_MEMBER_BEGINFLAG(CM_Config),
CR_MEMBER(color),
CR_MEMBER(size),
CR_MEMBER(startSize),
CR_MEMBER(sizeExpansion),
CR_MEMBER(ageSpeed),
CR_MEMBER_ENDFLAG(CM_Config),
CR_MEMBER(age),
CR_RESERVED(8)
));
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSmokeProjectile::CSmokeProjectile()
: color(0.5f), age(0.0f), ageSpeed(1.0f), startSize(0.0f), size(0.0f), sizeExpansion(0.0f)
{
textureNum = 0;
checkCol=false;
synced=false;
}
void CSmokeProjectile::Init(const float3& pos, CUnit *owner)
{
textureNum=(int)(gu->usRandFloat()*12);
if(pos.y-ground->GetApproximateHeight(pos.x,pos.z)>10)
useAirLos=true;
if(!owner)
alwaysVisible=true;
CProjectile::Init(pos, owner);
}
CSmokeProjectile::CSmokeProjectile(const float3& pos,const float3& speed,float ttl,float startSize,float sizeExpansion, CUnit* owner, float color)
: CProjectile(pos, speed, owner, false),
color(color),
age(0),
startSize(startSize),
size(0),
sizeExpansion(sizeExpansion)
{
ageSpeed=1.0f/ttl;
checkCol=false;
castShadow=true;
textureNum=(int)(gu->usRandFloat()*12);
if(pos.y-ground->GetApproximateHeight(pos.x,pos.z)>10)
useAirLos=true;
if (!owner)
alwaysVisible=true;
}
CSmokeProjectile::~CSmokeProjectile()
{
}
void CSmokeProjectile::Update()
{
pos+=speed;
pos+=wind.GetCurrentWind()*age*0.05f;
age+=ageSpeed;
size+=sizeExpansion;
if(size<startSize)
size+=(startSize-size)*0.2f;
drawRadius=size;
if(age>1){
age=1;
deleteMe=true;
}
}
void CSmokeProjectile::Draw()
{
inArray=true;
unsigned char col[4];
unsigned char alpha=(unsigned char) ((1-age)*255);
col[0]=(unsigned char) (color*alpha);
col[1]=(unsigned char) (color*alpha);
col[2]=(unsigned char) (color*alpha);
col[3]=(unsigned char)alpha/*-alphaFalloff*gu->timeOffset*/;
//int frame=textureNum;
//float xmod=0.125f+(float(int(frame%6)))/16;
//float ymod=(int(frame/6))/16.0f;
const float3 interPos(pos+speed*gu->timeOffset);
const float interSize=size+sizeExpansion*gu->timeOffset;
const float3 pos1 ((camera->right - camera->up) * interSize);
const float3 pos2 ((camera->right + camera->up) * interSize);
va->AddVertexTC(interPos-pos2,ph->smoketex[textureNum].xstart,ph->smoketex[textureNum].ystart,col);
va->AddVertexTC(interPos+pos1,ph->smoketex[textureNum].xend,ph->smoketex[textureNum].ystart,col);
va->AddVertexTC(interPos+pos2,ph->smoketex[textureNum].xend,ph->smoketex[textureNum].yend,col);
va->AddVertexTC(interPos-pos1,ph->smoketex[textureNum].xstart,ph->smoketex[textureNum].yend,col);
}
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