weaponprojectile.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 60 行
H
60 行
#ifndef WEAPONPROJECTILE_H
#define WEAPONPROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
#include "Sim/Misc/DamageArray.h"
struct WeaponDef;
class CPlasmaRepulser;
/*
* Base class for all projectiles originating from a weapon or having weapon-properties. Uses data from a weapon definition.
*/
class CWeaponProjectile : public CProjectile
{
CR_DECLARE(CWeaponProjectile);
public:
CWeaponProjectile();
CWeaponProjectile(const float3& pos, const float3& speed, CUnit* owner,
CUnit* target, const float3 &targetPos, const WeaponDef *weaponDef,
CWeaponProjectile* interceptTarget, bool synced, int ttl = 1);
virtual ~CWeaponProjectile();
virtual void Collision();
virtual void Collision(CFeature* feature);
virtual void Collision(CUnit* unit);
virtual void Update();
virtual void DrawUnitPart();
void DrawS3O(void);
virtual int ShieldRepulse(CPlasmaRepulser* shield,float3 shieldPos, float shieldForce, float shieldMaxSpeed){return 0;}; //return 0=unaffected,1=instant repulse,2=gradual repulse
static CWeaponProjectile *CreateWeaponProjectile(const float3& pos, const float3& speed, CUnit* owner, CUnit *target, const float3 &targetPos, const WeaponDef *weaponDef);
/// true if we are a nuke and a anti is on the way
bool targeted;
const WeaponDef* weaponDef;
std::string weaponDefName;
CUnit *target;
float3 targetPos;
CCustomExplosionGenerator ceg;
std::string cegTag;
protected:
float3 startpos;
int ttl;
int colorTeam;
unsigned int modelDispList;
int bounces;
virtual void UpdateGroundBounce();
bool keepBouncing;
bool TraveledRange();
CWeaponProjectile* interceptTarget;
public:
void DependentDied(CObject* o);
void PostLoad();
};
#endif /* WEAPONPROJECTILE_H */
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?