movetype.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 56 行
H
56 行
#ifndef MOVETYPE_H
#define MOVETYPE_H
#include "Object.h"
#include "Sim/Units/Unit.h"
class CMoveType :
public CObject
{
CR_DECLARE(CMoveType);
public:
CMoveType(CUnit* owner);
virtual ~CMoveType(void);
virtual void StartMoving(float3 pos, float goalRadius){};
virtual void StartMoving(float3 pos, float goalRadius, float speed){};
virtual void KeepPointingTo(float3 pos, float distance, bool aggressive) {};
virtual void KeepPointingTo(CUnit* unit, float distance, bool aggressive);
virtual void StopMoving(){};
virtual void Idle(unsigned int frames){};
virtual void Idle(){};
virtual void DeIdle(){};
virtual void ImpulseAdded(void);
// virtual float GetSpeedMod(int square){return 1;};
// virtual float GetSpeedMod(float avrHeight, float maxHeight, float maxDepth, float avrSlope, float maxSlope) {return 1;};
virtual void SetGoal(float3 pos) {};
virtual void SetMaxSpeed(float speed);
virtual void SetWantedMaxSpeed(float speed);
virtual void LeaveTransport(void);
virtual void Update(){};
virtual void SlowUpdate();
int forceTurn;
int forceTurnTo;
CUnit* owner;
float maxSpeed;
float maxWantedSpeed;
bool useHeading; //probably should move the code in cunit that reads this into the movementclasses
enum ProgressState {
Done = 0,
Active = 1,
Failed = 2
};
ProgressState progressState;
};
#endif /* MOVETYPE_H */
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