shipmovemath.cpp
来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 33 行
CPP
33 行
#include "StdAfx.h"
#include "ShipMoveMath.h"
#include "Map/ReadMap.h"
#include "Sim/Objects/SolidObject.h"
#include "mmgr.h"
CR_BIND_DERIVED(CShipMoveMath, CMoveMath, );
/*
Calculate speed-multiplier for given height and slope data.
*/
float CShipMoveMath::SpeedMod(const MoveData& moveData, float height, float slope) {
//Too ground?
if(-height < moveData.depth)
return 0.0f;
return 1.0f;
}
float CShipMoveMath::SpeedMod(const MoveData& moveData, float height, float slope,float moveSlope) {
if(-height < moveData.depth && moveSlope>0)
return 0.0f;
return 1.0f;
}
/*
Ships are always in water level.
*/
float CShipMoveMath::yLevel(int xSquare, int zSquare) {
return 0.0f;
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?