shipmovemath.cpp

来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 33 行

CPP
33
字号
#include "StdAfx.h"
#include "ShipMoveMath.h"
#include "Map/ReadMap.h"
#include "Sim/Objects/SolidObject.h"
#include "mmgr.h"

CR_BIND_DERIVED(CShipMoveMath, CMoveMath, );

/*
Calculate speed-multiplier for given height and slope data.
*/
float CShipMoveMath::SpeedMod(const MoveData& moveData, float height, float slope) {
	//Too ground?
	if(-height < moveData.depth)
		return 0.0f;
	return 1.0f;
}

float CShipMoveMath::SpeedMod(const MoveData& moveData, float height, float slope,float moveSlope) {
	if(-height < moveData.depth && moveSlope>0)
		return 0.0f;
	return 1.0f;
}


/*
Ships are always in water level.
*/
float CShipMoveMath::yLevel(int xSquare, int zSquare) {
	return 0.0f;
}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?