airbasehandler.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 67 行
H
67 行
#ifndef AIRBASEHANDLER_H
#define AIRBASEHANDLER_H
#include "Object.h"
#include <list>
#include <boost/noncopyable.hpp>
class CUnit;
class CAirBaseHandler : public boost::noncopyable
{
CR_DECLARE(CAirBaseHandler);
CR_DECLARE_SUB(LandingPad);
CR_DECLARE_SUB(AirBase);
private:
struct AirBase;
public:
class LandingPad : public CObject, public boost::noncopyable {
CR_DECLARE(LandingPad);
public:
LandingPad(CUnit* u, int p, AirBase* b) :
unit(u), piece(p), base(b) {}
CUnit* GetUnit() const { return unit; }
int GetPiece() const { return piece; }
AirBase* GetBase() const { return base; }
private:
CUnit* unit;
int piece;
AirBase* base;
};
private:
struct AirBase : public boost::noncopyable{
CR_DECLARE_STRUCT(AirBase);
AirBase(CUnit* u) : unit(u) {}
CUnit* unit;
std::list<LandingPad*> freePads;
std::list<LandingPad*> pads;
};
public:
CAirBaseHandler(void);
~CAirBaseHandler(void);
void RegisterAirBase(CUnit* base);
void DeregisterAirBase(CUnit* base);
LandingPad* FindAirBase(CUnit* unit, float minPower);
void LeaveLandingPad(LandingPad* pad);
float3 FindClosestAirBasePos(CUnit* unit, float minPower);
private:
std::list<AirBase*> freeBases[MAX_TEAMS];
std::list<AirBase*> bases[MAX_TEAMS];
};
extern CAirBaseHandler* airBaseHandler;
#endif /* AIRBASEHANDLER_H */
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