damagearray.h

来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 47 行

H
47
字号
#ifndef __DAMAGE_ARRAY_H__
#define __DAMAGE_ARRAY_H__

struct DamageArray
{
	CR_DECLARE_STRUCT(DamageArray);

public:

	DamageArray();
	DamageArray(const DamageArray& other);
	~DamageArray();

	void operator=(const DamageArray& other) {
		paralyzeDamageTime = other.paralyzeDamageTime;
		impulseFactor = other.impulseFactor;
		impulseBoost = other.impulseBoost;
		craterMult = other.craterMult;
		craterBoost = other.craterBoost;
		numTypes = other.numTypes;
		for(int a = 0; a < numTypes; ++a)
			damages[a] = other.damages[a];
	}
	float& operator[](int i) { return damages[i]; }
	float operator[](int i) const { return damages[i]; }

	DamageArray operator*(float mul) const {
		DamageArray da(*this);
		for(int a = 0; a < numTypes; ++a)
			da.damages[a] *= mul;
		return da;
	}

	float GetDefaultDamage() const { return damages[0]; }

	int paralyzeDamageTime;
	float impulseFactor, impulseBoost, craterMult, craterBoost;

private:
	void creg_Serialize(creg::ISerializer& s);

	int numTypes;
	float* damages;
};

#endif // __DAMAGE_ARRAY_H__

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?