sensorhandler.cpp
来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 55 行
CPP
55 行
#include "StdAfx.h"
#include "SensorHandler.h"
#include "TdfParser.h"
CR_BIND(CSensorHandler, );
CR_REG_METADATA(CSensorHandler, (
CR_MEMBER(losMipLevel),
CR_MEMBER(airMipLevel),
CR_MEMBER(losMul),
CR_MEMBER(airLosMul),
CR_RESERVED(16)
));
CSensorHandler* sensorHandler;
CSensorHandler::CSensorHandler()
{
TdfParser tdfparser;
try {
tdfparser.LoadFile("gamedata/sensors.tdf");
} catch (content_error) {
// No need to do anything here, we just continue
// getting default values from the empty tdfparser.
}
tdfparser.GetDef(losMipLevel, "1", "Sensors\\Los\\LosMipLevel");
//loshandler->losMipLevel = losMipLevel;
tdfparser.GetDef(airMipLevel, "2", "Sensors\\Los\\AirLosMipLevel");
//loshandler->airLosMipLevel = airLosMipLevel;
// losMipLevel is used as index to readmap->mipHeightmap,
// so the max value is CReadMap::numHeightMipMaps - 1
if (losMipLevel < 0 || losMipLevel >= 7)
throw content_error("Sensors\\Los\\LosMipLevel out of bounds. "
"The minimum value is 0. The maximum value is 6.");
// airLosMipLevel doesn't have such restrictions, it's just used in various
// bitshifts with signed integers
if (airMipLevel < 0 || airMipLevel > 30)
throw content_error("Sensors\\Los\\AirLosMipLevel out of bounds. "
"The minimum value is 0. The maximum value is 30.");
tdfparser.GetDef(losMul, "1", "Sensors\\Los\\LosMul");
tdfparser.GetDef(airLosMul, "1", "Sensors\\Los\\AirLosMul");
}
CSensorHandler::~CSensorHandler()
{
}
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