damagearray.cpp

来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 56 行

CPP
56
字号
#include "StdAfx.h"
#include "DamageArray.h"
#include "DamageArrayHandler.h"

CR_BIND(DamageArray, );

CR_REG_METADATA(DamageArray, (
		CR_MEMBER(paralyzeDamageTime),
		CR_MEMBER(impulseFactor),
		CR_MEMBER(impulseBoost),
		CR_MEMBER(craterMult),
		CR_MEMBER(craterBoost),
		CR_MEMBER(numTypes),
		CR_RESERVED(16),
		CR_SERIALIZER(creg_Serialize) // damages
));


void DamageArray::creg_Serialize(creg::ISerializer& s)
{
	s.Serialize(damages, numTypes * sizeof(damages[0]));
}


DamageArray::DamageArray()
{
	paralyzeDamageTime = 0;
	impulseBoost = craterBoost = 0.0f;
	impulseFactor = craterMult = 1.0f;
	if (damageArrayHandler) numTypes = damageArrayHandler->GetNumTypes();
	else numTypes = 1;
	damages = SAFE_NEW float[numTypes];
	for(int a = 0; a < numTypes; ++a)
		damages[a] = 1.0f;
}


DamageArray::DamageArray(const DamageArray& other)
{
	paralyzeDamageTime = other.paralyzeDamageTime;
	impulseBoost = other.impulseBoost;
	craterBoost = other.craterBoost;
	impulseFactor = other.impulseFactor;
	craterMult = other.craterMult;
	numTypes = other.numTypes;
	damages = SAFE_NEW float[numTypes];
	for(int a = 0; a < numTypes; ++a)
		damages[a] = other.damages[a];
}


DamageArray::~DamageArray()
{
	delete[] damages;
}

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