damagearray.cpp
来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 56 行
CPP
56 行
#include "StdAfx.h"
#include "DamageArray.h"
#include "DamageArrayHandler.h"
CR_BIND(DamageArray, );
CR_REG_METADATA(DamageArray, (
CR_MEMBER(paralyzeDamageTime),
CR_MEMBER(impulseFactor),
CR_MEMBER(impulseBoost),
CR_MEMBER(craterMult),
CR_MEMBER(craterBoost),
CR_MEMBER(numTypes),
CR_RESERVED(16),
CR_SERIALIZER(creg_Serialize) // damages
));
void DamageArray::creg_Serialize(creg::ISerializer& s)
{
s.Serialize(damages, numTypes * sizeof(damages[0]));
}
DamageArray::DamageArray()
{
paralyzeDamageTime = 0;
impulseBoost = craterBoost = 0.0f;
impulseFactor = craterMult = 1.0f;
if (damageArrayHandler) numTypes = damageArrayHandler->GetNumTypes();
else numTypes = 1;
damages = SAFE_NEW float[numTypes];
for(int a = 0; a < numTypes; ++a)
damages[a] = 1.0f;
}
DamageArray::DamageArray(const DamageArray& other)
{
paralyzeDamageTime = other.paralyzeDamageTime;
impulseBoost = other.impulseBoost;
craterBoost = other.craterBoost;
impulseFactor = other.impulseFactor;
craterMult = other.craterMult;
numTypes = other.numTypes;
damages = SAFE_NEW float[numTypes];
for(int a = 0; a < numTypes; ++a)
damages[a] = other.damages[a];
}
DamageArray::~DamageArray()
{
delete[] damages;
}
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