featurehandler.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 91 行
H
91 行
#ifndef __FEATURE_HANDLER_H__
#define __FEATURE_HANDLER_H__
#include "Object.h"
#include <string>
#include <list>
#include <vector>
#include <boost/noncopyable.hpp>
#include "creg/creg.h"
#include "FeatureDef.h"
#include "FeatureSet.h"
struct S3DOModel;
class CFileHandler;
class CLoadSaveInterface;
class CVertexArray;
class LuaTable;
#define DRAW_QUAD_SIZE 32
class CFeatureHandler : public CObject, public boost::noncopyable
{
CR_DECLARE(CFeatureHandler);
CR_DECLARE_SUB(DrawQuad);
public:
CFeatureHandler();
~CFeatureHandler();
CFeature* CreateWreckage(const float3& pos, const std::string& name,
float rot, int facing, int iter, int team, int allyteam,
bool emitSmoke, std::string fromUnit);
void Update();
int AddFeature(CFeature* feature);
void DeleteFeature(CFeature* feature);
void UpdateDrawQuad(CFeature* feature, const float3& newPos);
void LoadFeaturesFromMap(bool onlyCreateDefs);
const FeatureDef* GetFeatureDef(const std::string name);
const FeatureDef* GetFeatureDefByID(int id);
void SetFeatureUpdateable(CFeature* feature);
void TerrainChanged(int x1, int y1, int x2, int y2);
void Draw();
void DrawShadowPass();
void DrawRaw(int extraSize, std::vector<CFeature*>* farFeatures); //the part of draw that both draw and drawshadowpass can use
const std::map<std::string, const FeatureDef*>& GetFeatureDefs() const { return featureDefs; }
const CFeatureSet& GetActiveFeatures() const { return activeFeatures; }
private:
void AddFeatureDef(const std::string& name, FeatureDef* feature);
const FeatureDef* CreateFeatureDef(const LuaTable& luaTable, const string& name);
private:
std::map<std::string, const FeatureDef*> featureDefs;
std::vector<const FeatureDef*> featureDefsVector;
int nextFreeID;
std::list<int> freeIDs;
std::list<int> toBeFreedIDs;
CFeatureSet activeFeatures;
std::list<int> toBeRemoved;
CFeatureSet updateFeatures;
struct DrawQuad {
CR_DECLARE_STRUCT(DrawQuad);
CFeatureSet features;
};
std::vector<DrawQuad> drawQuads;
int drawQuadsX;
int drawQuadsY;
void DrawFar(CFeature* feature, CVertexArray* va);
void Serialize(creg::ISerializer *s);
void PostLoad();
friend class CFeatureDrawer;
};
extern CFeatureHandler* featureHandler;
#endif // __FEATURE_HANDLER_H__
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