worldobject.cpp
来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 39 行
CPP
39 行
// WorldObject.cpp: implementation of the CWorldObject class.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "WorldObject.h"
#include "mmgr.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CR_BIND_DERIVED(CWorldObject, CObject, )
CR_REG_METADATA(CWorldObject, (
CR_MEMBER(radius),
CR_MEMBER_BEGINFLAG(CM_Config), // the projectile system needs to know that 'pos' is accessible by script
CR_MEMBER(pos),
CR_MEMBER(useAirLos),
CR_MEMBER(alwaysVisible),
CR_MEMBER_ENDFLAG(CM_Config),
CR_MEMBER(sqRadius),
CR_MEMBER(drawRadius),
CR_RESERVED(16))
);
CWorldObject::~CWorldObject()
{
}
void CWorldObject::SetRadius(float r)
{
radius=r;
sqRadius=r*r;
drawRadius=r;
}
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