unitdefhandler.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 67 行
H
67 行
#ifndef UNITDEFHANDLER_H
#define UNITDEFHANDLER_H
#include <string>
#include <vector>
#include <map>
#include <set>
#include "Sim/MoveTypes/MoveInfo.h"
#include "TdfParser.h"
#include "UnitDef.h"
class CUnitDefHandler;
struct WeaponDef;
class LuaTable;
#define TA_UNIT 1
#define SPRING_UNIT 2
//this class takes care of all the unit defenitions
class CUnitDefHandler
{
public:
UnitDef *unitDefs;
int numUnitDefs;
std::map<std::string, int> unitID;
std::map<int, std::set<int> > decoyMap;
std::set<int> commanderIDs;
CUnitDefHandler(void);
~CUnitDefHandler(void);
void Init();
void ProcessDecoys();
void AssignTechLevels();
const UnitDef* GetUnitByName(std::string name);
const UnitDef* GetUnitByID(int id);
unsigned int GetUnitImage(const UnitDef *unitdef);
bool SaveTechLevels(const std::string& filename, const std::string& modname);
bool noCost;
protected:
void ParseUnit(const LuaTable&, const std::string& name, int id);
void ParseTAUnit(const LuaTable&, const std::string& name, int id);
void LoadSounds(const LuaTable&, GuiSoundSet&, const std::string& soundName);
void LoadSound(GuiSoundSet&, const std::string& fileName, float volume);
void FindCommanders();
void AssignTechLevel(UnitDef& ud, int level);
public:
// void CreateBlockingLevels(UnitDef *def,std::string yardmap);
private:
void CreateYardMap(UnitDef *def, std::string yardmap);
std::map<std::string, std::string> decoyNameMap;
};
extern CUnitDefHandler* unitDefHandler;
#endif /* UNITDEFHANDLER_H */
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