mobilecai.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 74 行
H
74 行
#ifndef MOBILECAI_H
#define MOBILECAI_H
#include "CommandAI.h"
class CMobileCAI :
public CCommandAI
{
public:
CR_DECLARE(CMobileCAI);
CMobileCAI(CUnit* owner);
CMobileCAI();
virtual ~CMobileCAI(void);
void StopMove();
virtual void SetGoal(const float3& pos, const float3& curPos, float goalRadius = SQUARE_SIZE);
virtual void SetGoal(const float3& pos, const float3& curPos, float goalRadius, float speed);
int GetDefaultCmd(CUnit* pointed,CFeature* feature);
void SlowUpdate();
void GiveCommandReal(const Command &c);
void DrawCommands(void);
void BuggerOff(float3 pos, float radius);
void NonMoving(void);
void FinishCommand(void);
void IdleCheck(void);
bool CanSetMaxSpeed() const { return true; }
void StopSlowGuard();
void StartSlowGuard(float speed);
void ExecuteAttack(Command &c);
void ExecuteDGun(Command &c);
void ExecuteStop(Command &c);
virtual void Execute();
virtual void ExecuteGuard(Command &c);
virtual void ExecuteFight(Command &c);
virtual void ExecutePatrol(Command &c);
virtual void ExecuteMove(Command &c);
virtual void ExecuteSetWantedMaxSpeed(Command &c);
virtual void ExecuteLoadUnits(Command &c);
float3 goalPos;
float3 lastUserGoal;
int lastIdleCheck;
bool tempOrder;
int lastPC; //helps avoid infinate loops
// unsigned int patrolTime;
float maxWantedSpeed;
int lastBuggerOffTime;
float3 buggerOffPos;
float buggerOffRadius;
float3 commandPos1; //used to avoid stuff in maneuvre mode moving to far away from patrol path
float3 commandPos2;
protected:
int cancelDistance;
int lastCloseInTry;
bool slowGuard;
bool moveDir;
void PushOrUpdateReturnFight() {
CCommandAI::PushOrUpdateReturnFight(commandPos1, commandPos2);
}
};
#define MAX_CLOSE_IN_RETRY_TICKS 30
#endif /* MOBILECAI_H */
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