cobengine.cpp

来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 231 行

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#include "StdAfx.h"
#include "CobEngine.h"
#include "CobThread.h"
#include "CobInstance.h"
#include "CobFile.h"
#include "LogOutput.h"
#include "FileSystem/FileHandler.h"
#include "Platform/errorhandler.h"
#include "mmgr.h"

#ifndef _CONSOLE
#include "TimeProfiler.h"
#endif
#ifdef _CONSOLE
#define START_TIME_PROFILE(a) {}
#define END_TIME_PROFILE(a) {}
#define SCOPED_TIMER(a) {}
#endif

CCobEngine GCobEngine;
int GCurrentTime;

CCobEngine::CCobEngine(void) :
	curThread(NULL)
{
	GCurrentTime = 0;
}

CCobEngine::~CCobEngine(void)
{
	//Should delete all things that the scheduler knows
	for (list<CCobThread *>::iterator i = running.begin(); i != running.end(); ++i) {
		delete *i;
	}
	for (list<CCobThread *>::iterator i = wantToRun.begin(); i != wantToRun.end(); ++i) {
		delete *i;
	}
	while (sleeping.size() > 0) {
		CCobThread *tmp;
		tmp = sleeping.top();
		sleeping.pop();
		delete tmp;
	}

	//Free all cobfiles
	for (map<string, CCobFile *>::iterator i = cobFiles.begin(); i != cobFiles.end(); ++i) {
		delete i->second;
	}
}

//A thread wants to continue running at a later time, and adds itself to the scheduler
void CCobEngine::AddThread(CCobThread *thread)
{
	switch (thread->state) {
		case CCobThread::Run:
			wantToRun.push_front(thread);
			break;
		case CCobThread::Sleep:
			sleeping.push(thread);
			break;
		default:
			logOutput.Print("CobError: thread added to scheduler with unknown state (%d)", thread->state);
			break;
	}
}

void CCobEngine::AddInstance(CCobInstance *instance)
{
	// Error checking
/*	int found = 0;
	for (list<CCobInstance *>::iterator i = animating.begin(); i != animating.end(); ++i) {
		if (*i == instance)
			found++;		
	}

	if (found > 0)
		logOutput.Print("Warning: Addinstance already found %d", found); */

	animating.push_front(instance);
}

void CCobEngine::RemoveInstance(CCobInstance *instance)
{
	// Error checking
/*	int found = 0;
	for (list<CCobInstance *>::iterator i = animating.begin(); i != animating.end(); ++i) {
		if (*i == instance)
			found++;
	} 

	if (found > 1)
		logOutput.Print("Warning: Removeinstance found duplicates %d", found); */

	//This is slow. would be better if instance was a hashlist perhaps
	animating.remove(instance);
}

void CCobEngine::Tick(int deltaTime)
{
	SCOPED_TIMER("Scripts");

	GCurrentTime += deltaTime;

#if COB_DEBUG > 0
	logOutput.Print("----");
#endif

	//Advance all running threads
	for (list<CCobThread *>::iterator i = running.begin(); i != running.end(); ++i) {
		//logOutput.Print("Now 1running %d: %s", GCurrentTime, (*i)->GetName().c_str());
#ifdef _CONSOLE
		printf("----\n");
#endif
		int res = (*i)->Tick(deltaTime);
		(*i)->CommitAnims(deltaTime);

		if (res == -1) {
			delete *i;
		}
	}

	//A thread can never go from running->running, so clear the list
	//note: if preemption was to be added, this would no longer hold
	//however, ta scripts can not run preemptively anyway since there isn't any synchronization methods available
	running.clear();

	//The threads that just ran may have added new threads that should run next tick
	for (list<CCobThread *>::iterator i = wantToRun.begin(); i != wantToRun.end(); ++i) {
		running.push_front(*i);
	}
	wantToRun.clear();

	//Check on the sleeping threads
	if (sleeping.size() > 0) {
		CCobThread *cur = sleeping.top();
		while ((cur != NULL) && (cur->GetWakeTime() < GCurrentTime)) {	

			// Start with removing the executing thread from the queue
			sleeping.pop();

			//Run forward again. This can quite possibly readd the thread to the sleeping array again
			//But it will not interfere since it is guaranteed to sleep > 0 ms
			//logOutput.Print("Now 2running %d: %s", GCurrentTime, cur->GetName().c_str());
#ifdef _CONSOLE
			printf("+++\n");
#endif
			if (cur->state == CCobThread::Sleep) {
				cur->state = CCobThread::Run;
				int res = cur->Tick(deltaTime);
				cur->CommitAnims(deltaTime);
				if (res == -1)
					delete cur;
			} else if (cur->state == CCobThread::Dead) {
				delete cur;
			} else {
				logOutput.Print("CobError: Sleeping thread strange state %d", cur->state);
			}
			if (sleeping.size() > 0) 
				cur = sleeping.top();
			else
				cur = NULL;
		}
	}

	//Tick all instances that have registered themselves as animating
	list<CCobInstance *>::iterator it = animating.begin();
	list<CCobInstance *>::iterator curit;
	while (it != animating.end()) {			
		curit = it++;		
		if ((*curit)->Tick(deltaTime) == -1)
			animating.erase(curit);		
	}
}

// Threads call this when they start executing in Tick
void CCobEngine::SetCurThread(CCobThread *cur)
{
	curThread = cur;
}

void CCobEngine::ShowScriptError(const string& msg)
{
	if (curThread)
		curThread->ShowError(msg);
	else
		logOutput.Print("ScriptError: %s outside script execution", msg.c_str());
}

CCobFile& CCobEngine::GetCobFile(const string& name)
{
	//Already known?
	map<string, CCobFile *>::iterator i;
	if ((i = cobFiles.find(name)) != cobFiles.end()) {
		return *(i->second);
	}

	CFileHandler f(name);
	if (!f.FileExists()) {
		handleerror(0,"No cob-file",name.c_str(),0);		
		//Need to return something maybe.. this is pretty fatal though
	}
	CCobFile *cf = SAFE_NEW CCobFile(f, name);

	cobFiles[name] = cf;
	return *cf;
}


CCobFile& CCobEngine::ReloadCobFile(const string& name)
{
	map<string, CCobFile *>::iterator it = cobFiles.find(name);
	if (it == cobFiles.end()) {
		return GetCobFile(name);
	}

	delete it->second;
	cobFiles.erase(it);

	return GetCobFile(name);
}


const CCobFile* CCobEngine::GetScriptAddr(const string& name) const
{
	map<string, CCobFile *>::const_iterator it = cobFiles.find(name);
	if (it != cobFiles.end()) {
		return it->second;
	}
	return NULL;
}

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