cobfile.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 75 行
H
75 行
#ifndef __COB_FILE_H__
#define __COB_FILE_H__
#include <iostream>
#include <vector>
#include <string>
#include <map>
#include "Lua/LuaHashString.h"
//0 = none
//1 = script calls
//2 = show every instruction
#define COB_DEBUG 0
// Should return true for scripts that should have debug output.
#define COB_DEBUG_FILTER (script.name == "scripts/ARMJETH.cob")
using namespace std;
class CFileHandler;
//These are mapped by the CCobFile at startup to make common function calls faster
const int COBFN_Create = 0;
const int COBFN_StartMoving = 1;
const int COBFN_StopMoving = 2;
const int COBFN_Activate = 3;
const int COBFN_Killed = 4;
const int COBFN_Deactivate = 5;
const int COBFN_SetDirection = 6;
const int COBFN_SetSpeed = 7;
const int COBFN_RockUnit = 8;
const int COBFN_HitByWeapon = 9;
const int COBFN_MoveRate0 = 10;
const int COBFN_MoveRate1 = 11;
const int COBFN_MoveRate2 = 12;
const int COBFN_MoveRate3 = 13;
const int COBFN_SetSFXOccupy = 14;
const int COBFN_HitByWeaponId = 15;
const int COBFN_Last = 16; //Make sure to update this, so the array will be sized properly
// These are special (they need space for MaxWeapons of each)
const int COB_MaxWeapons = 16;
const int COBFN_QueryPrimary = COBFN_Last;
const int COBFN_AimPrimary = COBFN_QueryPrimary + COB_MaxWeapons;
const int COBFN_AimFromPrimary = COBFN_AimPrimary + COB_MaxWeapons;
const int COBFN_FirePrimary = COBFN_AimFromPrimary + COB_MaxWeapons;
const int COBFN_EndBurst = COBFN_FirePrimary + COB_MaxWeapons;
const int COBFN_Shot = COBFN_EndBurst + COB_MaxWeapons;
const int COBFN_BlockShot = COBFN_Shot + COB_MaxWeapons;
const int COBFN_TargetWeight = COBFN_BlockShot + COB_MaxWeapons;
const int COBFN_Weapon_Funcs = 8;
class CCobFile
{
public:
vector<string> scriptNames;
vector<int> scriptOffsets;
vector<int> scriptLengths; //Assumes that the scripts are sorted by offset in the file
vector<string> pieceNames;
vector<int> scriptIndex;
vector<int> sounds;
map<string, int> scriptMap;
vector<LuaHashString> luaScripts;
int* code;
int numStaticVars;
string name;
public:
CCobFile(CFileHandler &in, string name);
~CCobFile(void);
int getFunctionId(const string &name);
};
#endif // __COB_FILE_H__
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