transportunit.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 42 行
H
42 行
#ifndef TRANSPORTUNIT_H
#define TRANSPORTUNIT_H
#include "Sim/Units/Unit.h"
#include <list>
class CTransportUnit :
public CUnit
{
public:
CR_DECLARE(CTransportUnit);
CR_DECLARE_SUB(TransportedUnit);
CTransportUnit();
~CTransportUnit();
void PostLoad();
struct TransportedUnit{
CR_DECLARE_STRUCT(TransportedUnit);
CUnit* unit;
int piece;
int size;
float mass;
};
std::list<TransportedUnit> transported;
int transportCapacityUsed;
float transportMassUsed;
void Update();
void DependentDied(CObject* object);
void KillUnit(bool selfDestruct,bool reclaimed, CUnit *attacker);
void AttachUnit(CUnit* unit, int piece);
void DetachUnit(CUnit* unit);
bool CanTransport(CUnit* unit);
void DetachUnitFromAir(CUnit* unit,float3 pos); //moves to position after
void DetachUnitFromAir(CUnit* unit);
};
#endif /* TRANSPORTUNIT_H */
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