meleeweapon.cpp
来自「这是整套横扫千军3D版游戏的源码」· C++ 代码 · 共 57 行
CPP
57 行
#include "StdAfx.h"
// MeleeWeapon.cpp: implementation of the CMeleeWeapon class.
//
//////////////////////////////////////////////////////////////////////
#include "MeleeWeapon.h"
#include "Sim/Units/Unit.h"
#include "Sound.h"
#include "Sim/Weapons/WeaponDefHandler.h"
#include "mmgr.h"
CR_BIND_DERIVED(CMeleeWeapon, CWeapon, (NULL));
CR_REG_METADATA(CMeleeWeapon,(
CR_RESERVED(8)
));
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMeleeWeapon::CMeleeWeapon(CUnit* owner)
: CWeapon(owner)
{
}
CMeleeWeapon::~CMeleeWeapon()
{
}
void CMeleeWeapon::Update()
{
if(targetType!=Target_None){
weaponPos=owner->pos+owner->frontdir*relWeaponPos.z+owner->updir*relWeaponPos.y+owner->rightdir*relWeaponPos.x;
weaponMuzzlePos=owner->pos+owner->frontdir*relWeaponMuzzlePos.z+owner->updir*relWeaponMuzzlePos.y+owner->rightdir*relWeaponMuzzlePos.x;
if(!onlyForward){
wantedDir=targetPos-weaponPos;
wantedDir.Normalize();
}
// predict=(targetPos-weaponPos).Length()/projectileSpeed;
}
CWeapon::Update();
}
void CMeleeWeapon::Fire(void)
{
if(targetType==Target_Unit){
float3 impulseDir = targetUnit->pos-weaponMuzzlePos;
impulseDir.Normalize();
// the heavier the unit, the more impulse it does
targetUnit->DoDamage(weaponDef->damages, owner, impulseDir * owner->mass, weaponDef->id);
if(fireSoundId)
sound->PlaySample(fireSoundId,owner,fireSoundVolume);
}
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?