texturehandler.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 71 行
H
71 行
#ifndef TEXTUREHANDLER_H
#define TEXTUREHANDLER_H
// TextureHandler.h: interface for the CTextureHandler class.
//
//////////////////////////////////////////////////////////////////////
#include <map>
#include <string>
#include <vector>
#include "Rendering/GL/myGL.h"
struct TexFile;
class CFileHandler;
class CTextureHandler
{
public:
struct UnitTexture {
float xstart;
float xend;
float ystart;
float yend;
};
struct S3oTex {
int num;
GLuint tex1;
unsigned int tex1SizeX;
unsigned int tex1SizeY;
GLuint tex2;
unsigned int tex2SizeX;
unsigned int tex2SizeY;
};
CTextureHandler();
virtual ~CTextureHandler();
void SetTATexture();
UnitTexture* GetTATexture(std::string name, int team, int teamTex);
UnitTexture* GetTATexture(const std::string& name);
int LoadS3OTexture(const std::string& tex1, const std::string& tex2);
void SetS3oTexture(int num);
const S3oTex* GetS3oTex(int num) {
if ((num < 0) || (num >= (int)s3oTextures.size())) {
return NULL;
}
return &s3oTextures[num];
}
unsigned int GetGlobalTexID() const { return globalTex; }
unsigned int GetGlobalTexSizeX() const { return bigTexX; }
unsigned int GetGlobalTexSizeY() const { return bigTexY; }
const std::map<std::string, UnitTexture*>& GetGlobalTextures() const { return textures; }
private:
std::map<std::string, UnitTexture*> textures;
GLuint globalTex;
int bigTexX;
int bigTexY;
std::map<std::string, int> s3oTextureNames;
std::vector<S3oTex> s3oTextures;
TexFile* CreateTeamTex(const std::string& name, const std::string& name2, int team);
};
extern CTextureHandler* texturehandler;
#endif /* TEXTUREHANDLER_H */
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