nv_dds.cpp
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CPP
1,363 行
unsigned int size = (this->*sizefunc)(width, height)*depth;
// load surface
unsigned char *pixels = SAFE_NEW unsigned char[size];
//fread(pixels, 1, size, fp);
file.Read(pixels, size);
img.create(width, height, depth, size, pixels);
delete [] pixels;
if (flipImage) flip(img);
unsigned int w = clamp_size(width >> 1);
unsigned int h = clamp_size(height >> 1);
unsigned int d = clamp_size(depth >> 1);
// store number of mipmaps
unsigned int numMipmaps = ddsh.dwMipMapCount;
// number of mipmaps in file includes main surface so decrease count
// by one
if (numMipmaps != 0)
numMipmaps--;
// load all mipmaps for current surface
for (unsigned int i = 0; i < numMipmaps && (w || h); i++)
{
// add empty surface
img.add_mipmap(CSurface());
// get reference to newly added mipmap
CSurface &mipmap = img.get_mipmap(i);
// calculate mipmap size
size = (this->*sizefunc)(w, h)*d;
unsigned char *pixels = SAFE_NEW unsigned char[size];
//fread(pixels, 1, size, fp);
file.Read(pixels, size);
mipmap.create(w, h, d, size, pixels);
delete [] pixels;
if (flipImage) flip(mipmap);
// shrink to next power of 2
w = clamp_size(w >> 1);
h = clamp_size(h >> 1);
d = clamp_size(d >> 1);
}
}
// swap cubemaps on y axis (since image is flipped in OGL)
if (m_type == TextureCubemap && flipImage)
{
CTexture tmp;
tmp = m_images[3];
m_images[3] = m_images[2];
m_images[2] = tmp;
}
//fclose(fp);
m_valid = true;
return true;
}
void CDDSImage::write_texture(const CTexture &texture, FILE *fp)
{
assert(get_num_mipmaps() == texture.get_num_mipmaps());
fwrite(texture, 1, texture.get_size(), fp);
for (unsigned int i = 0; i < texture.get_num_mipmaps(); i++)
{
const CSurface &mipmap = texture.get_mipmap(i);
fwrite(mipmap, 1, mipmap.get_size(), fp);
}
}
bool CDDSImage::save(std::string filename, bool flipImage)
{
assert(m_valid);
assert(m_type != TextureNone);
DDS_HEADER ddsh;
unsigned int headerSize = sizeof(DDS_HEADER);
memset(&ddsh, 0, headerSize);
ddsh.dwSize = headerSize;
ddsh.dwFlags = DDSF_CAPS | DDSF_WIDTH | DDSF_HEIGHT | DDSF_PIXELFORMAT;
ddsh.dwHeight = get_height();
ddsh.dwWidth = get_width();
if (is_compressed())
{
ddsh.dwFlags |= DDSF_LINEARSIZE;
ddsh.dwPitchOrLinearSize = get_size();
}
else
{
ddsh.dwFlags |= DDSF_PITCH;
ddsh.dwPitchOrLinearSize = get_dword_aligned_linesize(get_width(), m_components * 8);
}
if (m_type == Texture3D)
{
ddsh.dwFlags |= DDSF_DEPTH;
ddsh.dwDepth = get_depth();
}
if (get_num_mipmaps() > 0)
{
ddsh.dwFlags |= DDSF_MIPMAPCOUNT;
ddsh.dwMipMapCount = get_num_mipmaps() + 1;
}
ddsh.ddspf.dwSize = sizeof(DDS_PIXELFORMAT);
if (is_compressed())
{
ddsh.ddspf.dwFlags = DDSF_FOURCC;
if (m_format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
ddsh.ddspf.dwFourCC = FOURCC_DXT1;
if (m_format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
ddsh.ddspf.dwFourCC = FOURCC_DXT3;
if (m_format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
ddsh.ddspf.dwFourCC = FOURCC_DXT5;
}
else
{
ddsh.ddspf.dwFlags = (m_components == 4) ? DDSF_RGBA : DDSF_RGB;
ddsh.ddspf.dwRGBBitCount = m_components * 8;
ddsh.ddspf.dwRBitMask = 0x00ff0000;
ddsh.ddspf.dwGBitMask = 0x0000ff00;
ddsh.ddspf.dwBBitMask = 0x000000ff;
if (m_components == 4)
{
ddsh.ddspf.dwFlags |= DDSF_ALPHAPIXELS;
ddsh.ddspf.dwABitMask = 0xff000000;
}
}
ddsh.dwCaps1 = DDSF_TEXTURE;
if (m_type == TextureCubemap)
{
ddsh.dwCaps1 |= DDSF_COMPLEX;
ddsh.dwCaps2 = DDSF_CUBEMAP | DDSF_CUBEMAP_ALL_FACES;
}
if (m_type == Texture3D)
{
ddsh.dwCaps1 |= DDSF_COMPLEX;
ddsh.dwCaps2 = DDSF_VOLUME;
}
if (get_num_mipmaps() > 0)
ddsh.dwCaps1 |= DDSF_COMPLEX | DDSF_MIPMAP;
// open file
FILE *fp = fopen(filename.c_str(), "wb");
if (fp == NULL)
return false;
// write file header
fwrite("DDS ", 1, 4, fp);
// write dds header
fwrite(&ddsh, 1, sizeof(DDS_HEADER), fp);
if (m_type != TextureCubemap)
{
CTexture tex = m_images[0];
if (flipImage) flip_texture(tex);
write_texture(tex, fp);
}
else
{
assert(m_images.size() == 6);
for (unsigned int i = 0; i < m_images.size(); i++)
{
CTexture cubeFace;
if (i == 2)
cubeFace = m_images[3];
else if (i == 3)
cubeFace = m_images[2];
else
cubeFace = m_images[i];
if (flipImage) flip_texture(cubeFace);
write_texture(cubeFace, fp);
}
}
fclose(fp);
return true;
}
///////////////////////////////////////////////////////////////////////////////
// free image memory
void CDDSImage::clear()
{
m_components = 0;
m_format = 0;
m_type = TextureNone;
m_valid = false;
m_images.clear();
}
#ifndef BITMAP_NO_OPENGL
///////////////////////////////////////////////////////////////////////////////
// uploads a compressed/uncompressed 1D texture
bool CDDSImage::upload_texture1D()
{
assert(m_valid);
assert(!m_images.empty());
const CTexture &baseImage = m_images[0];
assert(baseImage.get_height() == 1);
assert(baseImage.get_width() > 0);
if (is_compressed())
{
// get function pointer if needed
if (glCompressedTexImage1DARB == NULL)
{
GET_EXT_POINTER(glCompressedTexImage1DARB,
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC);
}
if (glCompressedTexImage1DARB == NULL)
return false;
glCompressedTexImage1DARB(GL_TEXTURE_1D, 0, m_format,
baseImage.get_width(), 0, baseImage.get_size(), baseImage);
// load all mipmaps
for (unsigned int i = 0; i < baseImage.get_num_mipmaps(); i++)
{
const CSurface &mipmap = baseImage.get_mipmap(i);
glCompressedTexImage1DARB(GL_TEXTURE_1D, i+1, m_format,
mipmap.get_width(), 0, mipmap.get_size(), mipmap);
}
}
else
{
GLint alignment = -1;
if (!is_dword_aligned())
{
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
glTexImage1D(GL_TEXTURE_1D, 0, m_components, baseImage.get_width(), 0,
m_format, GL_UNSIGNED_BYTE, baseImage);
// load all mipmaps
for (unsigned int i = 0; i < baseImage.get_num_mipmaps(); i++)
{
const CSurface &mipmap = baseImage.get_mipmap(i);
glTexImage1D(GL_TEXTURE_1D, i+1, m_components,
mipmap.get_width(), 0, m_format, GL_UNSIGNED_BYTE, mipmap);
}
if (alignment != -1)
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////
// uploads a compressed/uncompressed 2D texture
//
// imageIndex - allows you to optionally specify other loaded surfaces for 2D
// textures such as a face in a cubemap or a slice in a volume
//
// default: 0
//
// target - allows you to optionally specify a different texture target for
// the 2D texture such as a specific face of a cubemap
//
// default: GL_TEXTURE_2D
bool CDDSImage::upload_texture2D(unsigned int imageIndex, GLenum target)
{
assert(m_valid);
assert(!m_images.empty());
assert(imageIndex >= 0);
assert(imageIndex < m_images.size());
assert(m_images[imageIndex]);
const CTexture &image = m_images[imageIndex];
assert(image.get_height() > 0);
assert(image.get_width() > 0);
assert(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_NV ||
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB));
if (is_compressed())
{
// load function pointer if needed
if (glCompressedTexImage2DARB == NULL)
{
GET_EXT_POINTER(glCompressedTexImage2DARB,
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC);
}
if (glCompressedTexImage2DARB == NULL)
return false;
glCompressedTexImage2DARB(target, 0, m_format, image.get_width(),
image.get_height(), 0, image.get_size(), image);
// load all mipmaps
for (unsigned int i = 0; i < image.get_num_mipmaps(); i++)
{
const CSurface &mipmap = image.get_mipmap(i);
glCompressedTexImage2DARB(target, i+1, m_format,
mipmap.get_width(), mipmap.get_height(), 0,
mipmap.get_size(), mipmap);
}
}
else
{
GLint alignment = -1;
if (!is_dword_aligned())
{
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
glTexImage2D(target, 0, m_components, image.get_width(),
image.get_height(), 0, m_format, GL_UNSIGNED_BYTE,
image);
// load all mipmaps
for (unsigned int i = 0; i < image.get_num_mipmaps(); i++)
{
const CSurface &mipmap = image.get_mipmap(i);
glTexImage2D(target, i+1, m_components, mipmap.get_width(),
mipmap.get_height(), 0, m_format, GL_UNSIGNED_BYTE, mipmap);
}
if (alignment != -1)
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////
// uploads a compressed/uncompressed 3D texture
bool CDDSImage::upload_texture3D()
{
assert(m_valid);
assert(!m_images.empty());
assert(m_type == Texture3D);
const CTexture &baseImage = m_images[0];
assert(baseImage.get_depth() >= 1);
if (is_compressed())
{
// retrieve function pointer if needed
if (glCompressedTexImage3DARB == NULL)
{
GET_EXT_POINTER(glCompressedTexImage3DARB,
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC);
}
if (glCompressedTexImage3DARB == NULL)
return false;
glCompressedTexImage3DARB(GL_TEXTURE_3D, 0, m_format,
baseImage.get_width(), baseImage.get_height(), baseImage.get_depth(),
0, baseImage.get_size(), baseImage);
// load all mipmap volumes
for (unsigned int i = 0; i < baseImage.get_num_mipmaps(); i++)
{
const CSurface &mipmap = baseImage.get_mipmap(i);
glCompressedTexImage3DARB(GL_TEXTURE_3D, i+1, m_format,
mipmap.get_width(), mipmap.get_height(), mipmap.get_depth(),
0, mipmap.get_size(), mipmap);
}
}
else
{
// retrieve function pointer if needed
if (glTexImage3D == NULL)
{
GET_EXT_POINTER(glTexImage3D, PFNGLTEXIMAGE3DEXTPROC);
}
if (glTexImage3D == NULL)
return false;
GLint alignment = -1;
if (!is_dword_aligned())
{
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
glTexImage3D(GL_TEXTURE_3D, 0, m_components, baseImage.get_width(),
baseImage.get_height(), baseImage.get_depth(), 0, m_format,
GL_UNSIGNED_BYTE, baseImage);
// load all mipmap volumes
for (unsigned int i = 0; i < baseImage.get_num_mipmaps(); i++)
{
const CSurface &mipmap = baseImage.get_mipmap(i);
glTexImage3D(GL_TEXTURE_3D, i+1, m_components,
mipmap.get_width(), mipmap.get_height(), mipmap.get_depth(), 0,
m_format, GL_UNSIGNED_BYTE, mipmap);
}
if (alignment != -1)
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
return true;
}
bool CDDSImage::upload_textureRectangle()
{
return upload_texture2D(0, GL_TEXTURE_RECTANGLE_NV);
}
///////////////////////////////////////////////////////////////////////////////
// uploads a compressed/uncompressed cubemap texture
bool CDDSImage::upload_textureCubemap()
{
assert(m_valid);
assert(!m_images.empty());
assert(m_type == TextureCubemap);
assert(m_images.size() == 6);
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