iframebuffer.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 39 行
H
39 行
/*
* IFramebuffer.h
* IFramebuffer interface
* Framebuffer abstraction by Jelmer Cnossen
*/
#ifndef _IFRAMEBUFFER_H
#define _IFRAMEBUFFER_H
#include "Rendering/GL/myGL.h"
enum FramebufferAttachType
{
FBO_ATTACH_COLOR = 1,
FBO_ATTACH_DEPTH = 2,
};
class IFramebuffer
{
public:
virtual ~IFramebuffer();
virtual bool checkFBOStatus(void) = 0;
virtual void attachTexture(const GLuint tex, const unsigned int textype, FramebufferAttachType attachtype) = 0;
virtual void select(void) = 0;
virtual void deselect(void) = 0;
virtual bool valid(void) = 0;
};
enum FramebufferProperties
{
FBO_NEED_DEPTH = 1, // zbuffering is needed, but only for rendering
FBO_NEED_DEPTH_TEXTURE = 2, // for shadow mapping
FBO_NEED_COLOR = 4
};
IFramebuffer* instantiate_fb(const int w, const int h, const int requires);
#endif /* _IFRAMEBUFFER_H */
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