advtreegenerator.h

来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 60 行

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// DrawTree.h: interface for the CDrawTree class.
//
//////////////////////////////////////////////////////////////////////

#ifndef __ADV_TREE_GENERATOR_H__
#define __ADV_TREE_GENERATOR_H__

#include "Rendering/GL/myGL.h"

class CVertexArray;

#define MAX_TREE_HEIGHT 60

class CAdvTreeGenerator  
{
public:
	void Draw();
	CAdvTreeGenerator();
	virtual ~CAdvTreeGenerator();

	GLuint barkTex;
	GLuint farTex[2];
	unsigned int leafDL;
	unsigned int pineDL;

	CVertexArray* va;
	CVertexArray* barkva;

	unsigned int treeNSVP;
	unsigned int treeVP;
	unsigned int treeFarVP;
	unsigned int treeShadowVP;
	unsigned int treeFarShadowVP;

	unsigned int treeFPShadow;

	void MainTrunk(int numBranch,float height,float width);
	void CreateFarTex();
	void CreateFarView(unsigned char* mem,int dx,int dy,unsigned int displist);
private:
	void FixAlpha(unsigned char* data);
	void FixAlpha2(unsigned char* data);
	void CreateLeaves(float3& start,float3& dir,float length,float3& orto1,float3& orto2);
	void TrunkIterator(float3& start,float3& dir,float length,float size,int depth);
	void DrawTrunk(const float3& start,const float3& end,const float3& orto1,const float3& orto2,float size);
	void DrawPineTrunk(const float3& start,const float3& end,float size);
	void DrawPineBranch(const float3& start,const float3& dir,float size);
	void CreateGranTexBranch(const float3& start, const float3& end);
	void CreateTex(unsigned char* data, unsigned int tex,int xsize,int ysize,bool fixAlpha,int maxMipLevel);
	void CreateGranTex(unsigned char* data, int xpos, int ypos, int xsize);
	void PineTree(int numBranch, float height);
	float fRand(float size);
	void CreateLeafTex(unsigned int baseTex, int xpos, int ypos,unsigned char buf[256][2048][4]);
};

extern CAdvTreeGenerator* treeGen;

#endif // __ADV_TREE_GENERATOR_H__

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