advsky.h
来自「这是整套横扫千军3D版游戏的源码」· C头文件 代码 · 共 83 行
H
83 行
// Sky.h: interface for the CSky class.
//
//////////////////////////////////////////////////////////////////////
#ifndef __ADV_SKY_H__
#define __ADV_SKY_H__
#include "Rendering/GL/myGL.h"
#include "BaseSky.h"
class CAdvSky : public CBaseSky
{
public:
CAdvSky();
virtual ~CAdvSky();
void CreateCover(int baseX,int baseY,float* buf);
void InitSun();
void CreateTransformVectors();
void CreateRandMatrix(int matrix[32][32],float mod);
void CreateRandDetailMatrix(unsigned char* matrix,int size);
void DrawShafts();
void ResetCloudShadow(int texunit);
void SetCloudShadow(int texunit);
void CreateClouds();
void Update();
void DrawSun();
void Draw();
float3 GetCoord(int x,int y);
void CreateDetailTex(void);
GLuint skyTex;
GLuint skyDot3Tex;
GLuint cloudDot3Tex;
unsigned int displist;
GLuint sunTex;
GLuint sunFlareTex;
unsigned int sunFlareList;
GLuint cdtex;
unsigned int cloudFP;
int randMatrix[16][32][32];
unsigned char alphaTransform[1024];
unsigned char thicknessTransform[1024];
int lastCloudUpdate;
bool cloudDown[10];
bool drawFlare;
GLuint detailTextures[12];
bool cloudDetailDown[5];
unsigned char *cloudThickness2;
unsigned char *cloudTexMem;
float covers[4][32];
int oldCoverBaseX;
int oldCoverBaseY;
float3 sundir1;
float3 sundir2;
float3 modSunDir;
float domeheight;
float domeWidth;
float3 GetDirFromTexCoord(float x, float y);
float GetTexCoordFromDir(float3 dir);
float sunTexCoordX,sunTexCoordY;
float3 skyColor;
float3 sunColor;
float3 cloudColor;
float fogStart;
};
#endif // __ADV_SKY_H__
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