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📄 rts.vcproj

📁 这是整套横扫千军3D版游戏的源码
💻 VCPROJ
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			<File
				RelativePath="..\..\Game\ConsoleHistory.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\ConsoleHistory.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\Game.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\Game.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\GameController.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\GameController.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\GameHelper.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\GameHelper.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\GameServer.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="No debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release with error catching|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Syncdebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\Game\GameServer.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\GameSetup.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\GameSetup.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\GameSetupData.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="No debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release with error catching|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Syncdebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\Game\GameSetupData.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\GameVersion.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="No debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release with error catching|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Syncdebug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\Game\GameVersion.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\Player.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\Player.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\PlayerRoster.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\PlayerRoster.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\PreGame.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\PreGame.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\SelectedUnits.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\SelectedUnits.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\SelectedUnitsAI.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\SelectedUnitsAI.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\Team.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\Team.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\WaitCommandsAI.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\WaitCommandsAI.h"
				>
			</File>
			<File
				RelativePath="..\..\Game\WordCompletion.cpp"
				>
			</File>
			<File
				RelativePath="..\..\Game\WordCompletion.h"
				>
			</File>
			<Filter
				Name="UI"
				>
				<File
					RelativePath="..\..\Game\Ui\CommandColors.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\CommandColors.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\CursorIcons.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\CursorIcons.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\EndGameBox.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\EndGameBox.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\GameInfo.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\GameInfo.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\UI\GameSetupDrawer.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="No debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release with error catching|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Syncdebug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\..\Game\UI\GameSetupDrawer.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\GuiHandler.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\GuiHandler.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\InfoConsole.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\InfoConsole.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\InputReceiver.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\InputReceiver.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\KeyAutoBinder.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\KeyAutoBinder.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\KeyBindings.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\KeyBindings.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\KeyCodes.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\KeyCodes.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\KeySet.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\KeySet.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\LuaUI.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\LuaUI.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\MiniMap.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\MiniMap.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\MouseCursor.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\MouseCursor.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\MouseHandler.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\MouseHandler.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\OutlineFont.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\OutlineFont.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\QuitBox.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\QuitBox.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\ResourceBar.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\ResourceBar.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\SelectionKeyHandler.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\SelectionKeyHandler.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\ShareBox.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\ShareBox.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\StartPosSelecter.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\StartPosSelecter.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\TooltipConsole.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\Ui\TooltipConsole.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Start Scripts"
				>
				<File
					RelativePath="..\..\Game\StartScripts\AirScript.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\AirScript.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\CommanderScript.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\CommanderScript.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\CommanderScript2.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\CommanderScript2.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\EmptyScript.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\EmptyScript.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\GlobalAITestScript.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\GlobalAITestScript.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\LoadScript.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\LoadScript.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\Script.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\Script.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\ScriptHandler.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\ScriptHandler.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\SpawnScript.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\SpawnScript.h"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\TestScript.cpp"
					>
				</File>
				<File
					RelativePath="..\..\Game\StartScripts\TestScript.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Camera"
				>
				<File
					RelativePath="..\..\Game\Camera\CameraController.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="No debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release with error catching|Win32"
						>

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