project.pbxproj

来自「这是整套横扫千军3D版游戏的源码」· PBXPROJ 代码 · 共 458 行 · 第 1/5 页

PBXPROJ
458
字号
// !$*UTF8*$!
{
	archiveVersion = 1;
	classes = {
	};
	objectVersion = 42;
	objects = {

/* Begin PBXBuildFile section */
		B6249547097D03C1006C0989 /* libz.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = B6249546097D03C1006C0989 /* libz.dylib */; };
		B624956D097D087C006C0989 /* libfreetype.dylib in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = B6FCFA1E097A4E8C008872C5 /* libfreetype.dylib */; };
		B624956E097D087C006C0989 /* libGLEW.1.3.3.dylib in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = B6FCFA1A097A4DD9008872C5 /* libGLEW.1.3.3.dylib */; };
		B68FA16E09B1420600F9AE1B /* Main.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B68FA16D09B1420600F9AE1B /* Main.cpp */; };
		B6A9C73B09B125940003C9AC /* ClassBinding.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6A9C72F09B125910003C9AC /* ClassBinding.cpp */; };
		B6A9C73D09B125960003C9AC /* Serializer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6A9C73209B125910003C9AC /* Serializer.cpp */; };
		B6A9C73E09B125970003C9AC /* VarTypes.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6A9C73909B125910003C9AC /* VarTypes.cpp */; };
		B6C6B0D009A994A50047BC51 /* 3DModelParser.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF7209A9948A0047BC51 /* 3DModelParser.cpp */; };
		B6C6B0D109A994A50047BC51 /* 3DOParser.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF7409A9948A0047BC51 /* 3DOParser.cpp */; };
		B6C6B0D209A994A50047BC51 /* 7zAlloc.c in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AEED09A994890047BC51 /* 7zAlloc.c */; };
		B6C6B0D309A994A50047BC51 /* 7zBuffer.c in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AEEF09A994890047BC51 /* 7zBuffer.c */; };
		B6C6B0D409A994A50047BC51 /* 7zCrc.c in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AEF109A994890047BC51 /* 7zCrc.c */; };
		B6C6B0D509A994A50047BC51 /* 7zDecode.c in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AEF309A994890047BC51 /* 7zDecode.c */; };
		B6C6B0D609A994A50047BC51 /* 7zExtract.c in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AEF509A994890047BC51 /* 7zExtract.c */; };
		B6C6B0D709A994A50047BC51 /* 7zHeader.c in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AEF709A994890047BC51 /* 7zHeader.c */; };
		B6C6B0D809A994A50047BC51 /* 7zIn.c in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AEF909A994890047BC51 /* 7zIn.c */; };
		B6C6B0D909A994A50047BC51 /* 7zItem.c in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AEFB09A994890047BC51 /* 7zItem.c */; };
		B6C6B0DA09A994A50047BC51 /* 7zMethodID.c in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AEFD09A994890047BC51 /* 7zMethodID.c */; };
		B6C6B0DB09A994A50047BC51 /* AdvSky.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF2409A994890047BC51 /* AdvSky.cpp */; };
		B6C6B0DC09A994A50047BC51 /* AdvTreeDrawer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF2609A994890047BC51 /* AdvTreeDrawer.cpp */; };
		B6C6B0DD09A994A50047BC51 /* AdvTreeGenerator.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF2809A994890047BC51 /* AdvTreeGenerator.cpp */; };
		B6C6B0DE09A994A50047BC51 /* AdvWater.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF2A09A994890047BC51 /* AdvWater.cpp */; };
		B6C6B0DF09A994A50047BC51 /* AICallback.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AE4D09A994880047BC51 /* AICallback.cpp */; };
		B6C6B0E009A994A50047BC51 /* AICheats.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AE4F09A994880047BC51 /* AICheats.cpp */; };
		B6C6B0E109A994A50047BC51 /* AirBaseHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF8D09A9948A0047BC51 /* AirBaseHandler.cpp */; };
		B6C6B0E209A994A50047BC51 /* AirCAI.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B01409A9948B0047BC51 /* AirCAI.cpp */; };
		B6C6B0E309A994A50047BC51 /* AirMoveType.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AFA509A9948A0047BC51 /* AirMoveType.cpp */; };
		B6C6B0E409A994A50047BC51 /* AirScript.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AE7D09A994880047BC51 /* AirScript.cpp */; };
		B6C6B0E509A994A50047BC51 /* Archive7Zip.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B06809A9948B0047BC51 /* Archive7Zip.cpp */; };
		B6C6B0E609A994A50047BC51 /* ArchiveBuffered.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B06B09A9948B0047BC51 /* ArchiveBuffered.cpp */; };
		B6C6B0E709A994A50047BC51 /* ArchiveFactory.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B06D09A9948B0047BC51 /* ArchiveFactory.cpp */; };
		B6C6B0E809A994A50047BC51 /* ArchiveHPI.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B06F09A9948B0047BC51 /* ArchiveHPI.cpp */; };
		B6C6B0E909A994A50047BC51 /* ArchiveScanner.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B07109A9948B0047BC51 /* ArchiveScanner.cpp */; };
		B6C6B0EA09A994A50047BC51 /* ArchiveZip.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B07309A9948B0047BC51 /* ArchiveZip.cpp */; };
		B6C6B0ED09A994A50047BC51 /* BackgroundReader.mm in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B0A609A9948B0047BC51 /* BackgroundReader.mm */; };
		B6C6B0EE09A994A50047BC51 /* BaseCmd.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B09409A9948B0047BC51 /* BaseCmd.cpp */; };
		B6C6B0EF09A994A50047BC51 /* BaseGroundDrawer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF6009A994890047BC51 /* BaseGroundDrawer.cpp */; };
		B6C6B0F009A994A50047BC51 /* BaseSky.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF2C09A994890047BC51 /* BaseSky.cpp */; };
		B6C6B0F109A994A50047BC51 /* BaseTreeDrawer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF2E09A994890047BC51 /* BaseTreeDrawer.cpp */; };
		B6C6B0F209A994A50047BC51 /* BaseWater.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF3009A994890047BC51 /* BaseWater.cpp */; };
		B6C6B0F309A994A50047BC51 /* BasicSky.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF3209A994890047BC51 /* BasicSky.cpp */; };
		B6C6B0F409A994A50047BC51 /* BasicTreeDrawer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF3409A994890047BC51 /* BasicTreeDrawer.cpp */; };
		B6C6B0F509A994A50047BC51 /* BasicWater.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF3609A994890047BC51 /* BasicWater.cpp */; };
		B6C6B0F609A994A50047BC51 /* BeamLaser.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B03709A9948B0047BC51 /* BeamLaser.cpp */; };
		B6C6B0F709A994A50047BC51 /* BeamLaserProjectile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AFCB09A9948A0047BC51 /* BeamLaserProjectile.cpp */; };
		B6C6B0F809A994A50047BC51 /* BFGroundDrawer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF6209A994890047BC51 /* BFGroundDrawer.cpp */; };
		B6C6B0F909A994A50047BC51 /* BFGroundTextures.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF6409A994890047BC51 /* BFGroundTextures.cpp */; };
		B6C6B0FA09A994A50047BC51 /* bget.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B05C09A9948B0047BC51 /* bget.cpp */; };
		B6C6B0FB09A994A50047BC51 /* Bitmap.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF6909A9948A0047BC51 /* Bitmap.cpp */; };
		B6C6B0FC09A994A50047BC51 /* bombdropper.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B03909A9948B0047BC51 /* bombdropper.cpp */; };
		B6C6B0FD09A994A50047BC51 /* BubbleProjectile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AFCD09A9948A0047BC51 /* BubbleProjectile.cpp */; };
		B6C6B0FE09A994A50047BC51 /* Builder.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B02C09A9948B0047BC51 /* Builder.cpp */; };
		B6C6B0FF09A994A50047BC51 /* BuilderCAI.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B01609A9948B0047BC51 /* BuilderCAI.cpp */; };
		B6C6B10009A994A50047BC51 /* Building.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B02E09A9948B0047BC51 /* Building.cpp */; };
		B6C6B10109A994A50047BC51 /* Camera.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AE6409A994880047BC51 /* Camera.cpp */; };
		B6C6B10209A994A50047BC51 /* CameraController.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AE6609A994880047BC51 /* CameraController.cpp */; };
		B6C6B10309A994A50047BC51 /* Cannon.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B03B09A9948B0047BC51 /* Cannon.cpp */; };
		B6C6B10409A994A50047BC51 /* CategoryHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF8F09A9948A0047BC51 /* CategoryHandler.cpp */; };
		B6C6B10609A994A50047BC51 /* CobEngine.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B00B09A9948A0047BC51 /* CobEngine.cpp */; };
		B6C6B10709A994A50047BC51 /* CobFile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B00D09A9948A0047BC51 /* CobFile.cpp */; };
		B6C6B10809A994A50047BC51 /* CobInstance.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B00F09A9948A0047BC51 /* CobInstance.cpp */; };
		B6C6B10909A994A50047BC51 /* CobThread.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B01109A9948B0047BC51 /* CobThread.cpp */; };
		B6C6B10A09A994A50047BC51 /* CommandAI.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B01809A9948B0047BC51 /* CommandAI.cpp */; };
		B6C6B10B09A994A50047BC51 /* CommanderScript.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AE7F09A994880047BC51 /* CommanderScript.cpp */; };
		B6C6B10C09A994A50047BC51 /* CommanderScript2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AE8109A994880047BC51 /* CommanderScript2.cpp */; };
		B6C6B10D09A994A50047BC51 /* ConfigHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B09709A9948B0047BC51 /* ConfigHandler.cpp */; };
		B6C6B10E09A994A50047BC51 /* DamageArrayHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF9209A9948A0047BC51 /* DamageArrayHandler.cpp */; };
		B6C6B11009A994A50047BC51 /* DGunWeapon.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B03D09A9948B0047BC51 /* DGunWeapon.cpp */; };
		B6C6B11109A994A50047BC51 /* DirtProjectile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AFCF09A9948A0047BC51 /* DirtProjectile.cpp */; };
		B6C6B11509A994A50047BC51 /* DynWater.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF3809A994890047BC51 /* DynWater.cpp */; };
		B6C6B11609A994A50047BC51 /* EmgCannon.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B03F09A9948B0047BC51 /* EmgCannon.cpp */; };
		B6C6B11709A994A50047BC51 /* EmgProjectile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AFD109A9948A0047BC51 /* EmgProjectile.cpp */; };
		B6C6B11809A994A50047BC51 /* EmptyScript.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AE8309A994880047BC51 /* EmptyScript.cpp */; };
		B6C6B11909A994A50047BC51 /* EndGameBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AE9809A994880047BC51 /* EndGameBox.cpp */; };
		B6C6B11A09A994A50047BC51 /* ExplosionGraphics.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF3E09A994890047BC51 /* ExplosionGraphics.cpp */; };
		B6C6B11B09A994A50047BC51 /* ExplosiveProjectile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AFD309A9948A0047BC51 /* ExplosiveProjectile.cpp */; };
		B6C6B11C09A994A50047BC51 /* ExploSpikeProjectile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AFD509A9948A0047BC51 /* ExploSpikeProjectile.cpp */; };
		B6C6B11D09A994A50047BC51 /* ExtractorBuilding.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B03009A9948B0047BC51 /* ExtractorBuilding.cpp */; };
		B6C6B11E09A994A50047BC51 /* Factory.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B03209A9948B0047BC51 /* Factory.cpp */; };
		B6C6B11F09A994A50047BC51 /* FactoryCAI.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6B01A09A9948B0047BC51 /* FactoryCAI.cpp */; };
		B6C6B12009A994A50047BC51 /* FartextureHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF4009A994890047BC51 /* FartextureHandler.cpp */; };
		B6C6B12109A994A50047BC51 /* FBO.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF4309A994890047BC51 /* FBO.cpp */; };
		B6C6B12209A994A50047BC51 /* Feature.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6C6AF9409A9948A0047BC51 /* Feature.cpp */; };

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?