📄 ifeaturedef.cs
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namespace CSharpAI
{
public interface IFeatureDef
{
string myName{ get; }
string description{ get; }
double metal{ get; }
double energy{ get; }
double maxHealth{ get; }
double radius{ get; }
double mass{ get; } //used to see if the object can be overrun
bool upright{ get; }
int drawType{ get; }
//S3DOModel* model; //used by 3do obects
//std::string modelname; //used by 3do obects
//int modelType; //used by tree etc
bool destructable{ get; }
bool blocking{ get; }
bool burnable{ get; }
bool floating{ get; }
bool geoThermal{ get; }
string deathFeature{ get; } //name of feature that this turn into when killed (not reclaimed)
int xsize{ get; } //each size is 8 units
int ysize{ get; } //each size is 8 units
}
}
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